Forums » Off-Topic Discussions

Vanguard Emulator

    • 72 posts
    March 24, 2017 9:01 PM PDT

    All commit logs are now going to be updated via our changelog page.

    http://vgoemulator.net/index.php?p=changelog

    • 72 posts
    April 25, 2017 1:15 PM PDT

    Update posted Revision 2633 - 2756
    http://vgoemulator.net/index.php?p=changelog

    • 561 posts
    April 29, 2017 5:29 AM PDT

    Currently stuck at The Kaon rift

    The crystal to take down Derandar's shield is not working

    • 72 posts
    June 26, 2017 5:36 PM PDT

    Change log has been updated Rev 2757 - 2859

    http://vgoemulator.net/index.php?p=changelog

    • 72 posts
    July 17, 2017 9:29 AM PDT

    Sneak peak at crafting. We still need to add in complications and all the correct animations tho.

     

    https://www.youtube.com/watch?v=i3J7sNm_Gys&t


    This post was edited by Xinux at July 17, 2017 9:30 AM PDT
    • 72 posts
    September 29, 2017 10:18 AM PDT

    Change log has been updated.

    New revisions 2860 to 2983

    http://vgoemulator.net/index.php?p=changelog

    Currently updating the website so excuse the look please.

     


    This post was edited by Xinux at September 29, 2017 10:23 AM PDT
    • Moderator
    • 8112 posts
    September 29, 2017 3:58 PM PDT

    Nice job, Xin :)

    • 161 posts
    September 29, 2017 4:24 PM PDT

    Great stuff as always, Xinux :)

    • 72 posts
    December 6, 2017 1:25 PM PST

    Changelog has been update along with the site so it should look better now.

    Revision 2984 - 3040

    http://vgoemulator.net/index.php?p=changelog


    This post was edited by Xinux at December 6, 2017 1:25 PM PST
    • 72 posts
    February 16, 2018 11:55 AM PST
    Change log updated
    Rev 3071 - 3138
     
    Cliff Notes
    Added Bard Songs (Some songs components still need to be scripted)
    Added Voice and Instrument modifiers
    Added Pickpocket
    Added Forage
    Added Loot messages to other group members
    Loot bug hopefully fixed (Cannot loot without typing /endloot)
    Fix for spell chains not triggering for all ranks
    Can now get multiple levels at a time in the diplomacy sphere
    Multiple bug fixes and added functionality
     
    Work in Progress (Someone put me out of my misery ;) )
    Code to support training crafting recipes from trainers
    Crafting Table slots available are now based off your crafting level
    Will now show what is missing when you click on a crafting recipe from your list
    Can now get skill hits while crafting
    Check to make sure you can use crafting station
    Number of uses showing on recipes and loading from character recipe table
    Sending and updating of number of uses for crafting recipes
    Removal of crafting recipes when they hit 0 number of uses
    Initial work on work orders
    Ability to gain crafting experience
    Handling of completing work orders. (Still have item reward and faction hits to workout)
    Handling of abandoning work orders.
     
     
    Full Change Log posted here
    • 122 posts
    February 16, 2018 12:41 PM PST
    Is this playable right now? I've never played VG always wanted to give it a shot
    • 72 posts
    February 18, 2018 9:56 PM PST

    Playable yes complete and finished no. :)

    • 88 posts
    February 21, 2018 7:59 AM PST
    @Xinux, some if us just found out this exists.

    Any info or helpful inks for the new kids perhaps? I would LOVE to replay one if my top 3 games ever.

    I lost so many memories and so much love when they sunset Vanguard

    Thank you kindly in advance , and very much appreciated
    • 88 posts
    February 21, 2018 8:01 AM PST
    Found it, thank you
    • 708 posts
    February 21, 2018 8:04 AM PST

    Xinux, those are some major updates. And the WiP is major too. Y'all are making some really good progress!

    And I could kiss you for the Bard updates lol

    • 88 posts
    February 22, 2018 12:41 PM PST
    Man, thanks for this. Me, the Wifey and 2 of my old gaming buddies all got it and jumped on last night. It was great fun. Warrior, disciple, monk, psi
    Oh man, the memories came flooding back. Good stuff. Can't wait to get back on later
    • 72 posts
    March 26, 2018 12:37 PM PDT

    Some quick updates.

     

    FYI.. Crafting is still being tested by some of the content folks (Mainly Jakkal) and should be available soon (tm).

     

    Rev 3139- 3165

    Ability to only spawn 1 mob if it is set is_unique

    Support for stacking of components in a bard song

    Allows one or more animations to be played randomly with a random delay between a min and max time

    Lua support for subclassing and granting spells from quests or item usage

    Initial work on crafting complications (Mostly complete)

    Changed how mounts are summoned to be live like now (Only flying Mounts scripted currently ground mounts using old way)

    Added support for shaman and cleric subclass training

    Your pet/minon should now disappear when you log or DC

    Range check for getting exp in a group

    Vendor items are now listed by required level and name

    Levitating should no longer cause you to clip up and down

    You should no longer get a crafting complication while clearing a crafting complication

    Quest Crafting experience and Crafting success experience

    Flag to allow or not allow complications on a recipe

    Items with charges should no longer stack

    fix for icon changing to not usable when equipping some items

    Started work on being able to drop and take a new crafting class

    Training at generic crafting trainer should work now

    Adding bandages, cleaner etc etc to the crafting should work now

    Added ability for quest objectives to be locked, so their state can't change

    Special handling for crafting recipes in IOD

    Check for crafting recipes that require a certain grade if you don't meet that grade you get destroyed materials and no experience

     

    • 302 posts
    March 26, 2018 7:03 PM PDT

    @Xinux once again, sincere thanks to you and team for all the hard work. Purposefully haven't touched it, i want to one day (one may hope) be able to say 'hey, it's really done' and start downloading.

    And because let's be honest, nostalgia aside, we've all seen how many people were really interested in this the last time it was free (barely any), your allowing for GM states/commands and repacks is surely something i appreciate; shows understanding. And eventually, it might be what allows this to live on; even if you cease working on it.

    (would remind here of other emulator 'teams' that did an excellent job but kept their code private and eventually, the project died with them. Open is the way to go for these)

     

    Anyway, many thanks once more and all the best :)

    • 72 posts
    March 26, 2018 7:30 PM PDT

    If something was to happen and I was not going to be able to work on it anymore for good I would release it right then and there. I still have every intention to go completly open source once most of the backend work is done and just content work is left.

    • 302 posts
    March 26, 2018 7:33 PM PDT

    :D

     

    Can't wait ^^

    I had this goblin shammy once.. so beautiful, the ladies swooned. And so tall! I was the TALLEST character in the game! Aah, lol

    (which also reminds me, was this one guild that /kicked me, lol, they thought i was certifiable.. i even dared them to come stand next to me and see for themselves who was the TALLEST!, but to no avail, alas)


    This post was edited by Aenra at March 26, 2018 7:38 PM PDT
    • 1500 posts
    March 27, 2018 4:59 AM PDT

    Clearly a tall tale.

    As I often point out when I join a guild ...sanity is greatly overrated.

    • 302 posts
    March 27, 2018 12:25 PM PDT

    dorotea said: a tall tale

    !!!

    Short-comings of a vertically challenged majority my dear, i wouldn't dwell on it.

    I do however find your notions exceptionally accurate! As i should of course, being clearly aligned with mine. Am so reasonable, trully.

     

    You know, lol, the thing i miss the most is talking in character. Had such a great time doing it, more so when i was misunderstood.. it's really a shame Pantheon won't have goblins.. though i can at least be an Ogre, which is as good as, langue/behavior-wise. Not as tall as a goblin, which is a bummer, but still :P

    Nothing more liberating than shedding all the eloquence, the pretense, the seriousness; just a dumb, uncultivated cannibal looking at the world in awe, making fun of all the humans hunting their pixels. Which they did, and do, in a frenzy; talk about the tree in the proverbial forest.


    This post was edited by Aenra at March 27, 2018 12:31 PM PDT
    • 72 posts
    April 12, 2018 8:22 PM PDT

    More updates Rev 3166 - 3213

     

    Revision: 3213
    Author: Xinux
    Date: Thursday, April 12, 2018 7:03:07 PM
    Message:
    Added: Reload command for assembly options and recipes
    ----
    Revision: 3212
    Author: Xinux
    Date: Thursday, April 12, 2018 4:07:50 PM
    Message:
    Added: Sending of new assembly recipes to the client
    Added: LUA Function AddAssemblyRecipe()
    Added: Rogue poisons to show back on the assembly list
    Update: Test command for assembly recipes
    Update: Changed sending POI's from multiple if's to a while() statement
    Updated: Struct File
    SQL Update: Rev 3212 - Assembly options and recipes table.sql

    ----
    Revision: 3211
    Author: Xinux
    Date: Wednesday, April 11, 2018 10:32:29 AM
    Message:
    SQL Update: Rev 3209 - Crafting_results adjustment.sql added in stage_0 change

    ----
    Revision: 3210
    Author: Xinux
    Date: Wednesday, April 11, 2018 10:29:23 AM
    Message:
    Added: Option to allow multiple comma separated values for stage_0_id in crafting_results
    ----
    Revision: 3209
    Author: Xinux
    Date: Tuesday, April 10, 2018 4:09:39 PM
    Message:
    SQL Update: Rev 3209 - Crafting_results adjustment.sql

    ----
    Revision: 3208
    Author: Xinux
    Date: Tuesday, April 10, 2018 4:02:11 PM
    Message:
    Added: Initial work on Assembly
    Updated: Had to change how crafting results were handled since crafting in VG is basically 3 different systems combined in to one
    Update: Fix for action points going negative
    Update: Fix for adjustments being calculated when adding a secondary ingredient to a recipe while crafting
    Update: Struct File
    SQL Update: Rev 3208 - Assembly_tables.sql

    ----
    Revision: 3207
    Author: smash
    Date: Friday, April 6, 2018 2:38:00 PM
    Message:
    Added a mutex around WorldCharacter::recipes, added_recipes, update_recipes
    ----
    Revision: 3206
    Author: Xinux
    Date: Thursday, April 5, 2018 9:28:57 PM
    Message:
    Update: Fix for vector erase going out of range
    ----
    Revision: 3205
    Author: Xinux
    Date: Wednesday, April 4, 2018 10:49:59 PM
    Message:
    Update: slight change to remove recipe function
    ----
    Revision: 3204
    Author: Xinux
    Date: Tuesday, April 3, 2018 5:01:23 PM
    Message:
    Update: NPC should now attack you once you reach -8000 faction
    ----
    Revision: 3203
    Author: smash
    Date: Tuesday, April 3, 2018 4:18:06 PM
    Message:
    compile fix
    ----
    Revision: 3202
    Author: Xinux
    Date: Tuesday, April 3, 2018 2:28:45 PM
    Message:
    Update: Fix to get the project to compile.
    ----
    Revision: 3201
    Author: Xinux
    Date: Tuesday, April 3, 2018 11:30:39 AM
    Message:
    Update: Fix for forms that are subclass specific
    ----
    Revision: 3200
    Author: smash
    Date: Monday, April 2, 2018 8:30:57 PM
    Message:
    Changed the lifecycle of Crafting
    ----
    Revision: 3199
    Author: Xinux
    Date: Monday, April 2, 2018 7:53:15 PM
    Message:
    Update: fix for complication description
    ----
    Revision: 3198
    Author: Xinux
    Date: Monday, April 2, 2018 7:06:10 PM
    Message:
    Added: NULL check on continue action function
    ----
    Revision: 3197
    Author: Xinux
    Date: Monday, April 2, 2018 9:37:20 AM
    Message:
    Update: Changed what level you get extra table slots
    ----
    Revision: 3196
    Author: Xinux
    Date: Sunday, April 1, 2018 5:01:55 PM
    Message:
    Update: Fixed training on Generic crafting trainers
    ----
    Revision: 3195
    Author: Xinux
    Date: Saturday, March 31, 2018 6:16:53 PM
    Message:
    Update: Ignore buyback items as available crafting items
    ----
    Revision: 3194
    Author: Xinux
    Date: Friday, March 30, 2018 8:48:05 PM
    Message:
    Updated: compile fixes
    ----
    Revision: 3193
    Author: Xinux
    Date: Friday, March 30, 2018 6:40:41 PM
    Message:
    Update: Fixed no available work order message showing when there is some
    Update: Spelling error
    ----
    Revision: 3192
    Author: Xinux
    Date: Friday, March 30, 2018 6:27:04 PM
    Message:
    Update: Fix for skinning type mobs not aggroing
    ----
    Revision: 3189
    Author: Xinux
    Date: Thursday, March 29, 2018 11:49:03 PM
    Message:
    Update: Crafting item removal adjustment
    ----
    Revision: 3188
    Author: Xinux
    Date: Thursday, March 29, 2018 11:42:58 PM
    Message:
    Update: Turned on some logging
    ----
    Revision: 3187
    Author: Xinux
    Date: Thursday, March 29, 2018 11:37:52 PM
    Message:
    Update: Adjusted item quantity check while crafting
    ----
    Revision: 3186
    Author: Xinux
    Date: Thursday, March 29, 2018 11:09:46 PM
    Message:
    Update: Tweak to the crafting flow
    ----
    Revision: 3185
    Author: Xinux
    Date: Thursday, March 29, 2018 9:29:55 PM
    Message:
    Update: Fix for workorder window not showing.
    ----
    Revision: 3184
    Author: Xinux
    Date: Thursday, March 29, 2018 8:38:28 PM
    Message:
    Added: Reward to be used for quest turn in for introductory work order quest
    ----
    Revision: 3183
    Author: Xinux
    Date: Thursday, March 29, 2018 8:19:08 PM
    Message:
    Update: Added more types to show on your crafting table
    ----
    Revision: 3182
    Author: Xinux
    Date: Thursday, March 29, 2018 7:14:45 PM
    Message:
    Update: fix for being stuck in combat if someone else kills your target
    ----
    Revision: 3181
    Author: Xinux
    Date: Thursday, March 29, 2018 6:41:09 PM
    Message:
    Update: Workorder window will display even if you don't have any work orders.
    Update: Reworking how invis is handled
    ----
    Revision: 3180
    Author: Xinux
    Date: Thursday, March 29, 2018 2:16:05 PM
    Message:
    Added: Workorders will not display till introductory quest is done
    ----
    Revision: 3179
    Author: Xinux
    Date: Thursday, March 29, 2018 10:46:17 AM
    Message:
    Updated: Change order of packets sent for crafting actions
    ----
    Revision: 3178
    Author: Xinux
    Date: Wednesday, March 28, 2018 3:36:01 PM
    Message:
    Update: Struct file
    ----
    Revision: 3177
    Author: Xinux
    Date: Wednesday, March 28, 2018 3:30:20 PM
    Message:
    Added: Crafting actions will now display the name of the missing item
    Added: Some logging for complications
    SQL Update: Rev 3177 - Crafting actions item name.sql

    ----
    Revision: 3176
    Author: Xinux
    Date: Wednesday, March 28, 2018 1:49:45 PM
    Message:
    Update: Fix for crafting table getting out of sync
    Update: Can no longer select a recipe unless you have all the required tools/items
    ----
    Revision: 3175
    Author: Xinux
    Date: Tuesday, March 27, 2018 8:04:41 PM
    Message:
    Update: auto attack fix
    Update: fix for group exp
    ----
    Revision: 3174
    Author: Xinux
    Date: Tuesday, March 27, 2018 4:54:00 PM
    Message:
    Added: Now clearing current complications when you succeed or fail crafting a item.
    ----
    Revision: 3173
    Author: Xinux
    Date: Tuesday, March 27, 2018 3:01:48 PM
    Message:
    Added: Learning crafting actions based off skill level
    Updated: WorldCharacter::CheckSkillUpdate() to return true/false
    SQL Update: Rev 3173 - Crafting learned actions.sql

    ----
    Revision: 3172
    Author: Xinux
    Date: Tuesday, March 27, 2018 10:18:04 AM
    Message:
    Added: Quantity based off action chosen if there is one.
    SQL Update: Rev 3172 - Crafting Action updates.sql

    ----
    Revision: 3171
    Author: Xinux
    Date: Tuesday, March 27, 2018 9:26:08 AM
    Message:
    Update: Reworked auto attack toggle
    ----
    Revision: 3170
    Author: Xinux
    Date: Monday, March 26, 2018 9:23:38 PM
    Message:
    Update: updated return value
    ----
    Revision: 3169
    Author: Xinux
    Date: Monday, March 26, 2018 8:59:41 PM
    Message:
    Update: ops misspelled db query
    ----
    Revision: 3168
    Author: Xinux
    Date: Monday, March 26, 2018 8:57:11 PM
    Message:
    updated: SQL query
    ----
    Revision: 3167
    Author: Xinux
    Date: Monday, March 26, 2018 8:47:16 PM
    Message:
    Added: Level_required field for all sphere quests
    Added: LUA function GetContinentByRace
    Updated: Changed GetRaceID() calls to GetOriginalRaceId() where needed
    SQL Update: Rev 3167 - Quest level_required.sql

    ----
    Revision: 3166
    Author: Xinux
    Date: Monday, March 26, 2018 7:18:09 PM
    Message:
    Update: fix for monk's jin not going past 5
    ----

    • 951 posts
    April 13, 2018 10:05 AM PDT

    Thanks @Xinux as always.

    • 302 posts
    April 14, 2018 2:08 PM PDT

    Thanks Xinux, much obliged.

    You guys find the time, you might also want to look into this? https://www.vgoemulator.net/phpBB3/viewtopic.php?f=28&t=3892&p=25933#p25933

    Have yet to get past it :S