Haseno said:
I really want to get involved in this...unfortunately I only purchased a digital copy of VG and no longer have access to the download. I use to be a Community Manager, GM, and I did some coding (minor C++, MySQL, Lua) for a Private WoW Server. 10k player population. I use to write quests, host GM events, etc.
I usually am reluctant to admit these details considering the legal issues and how developers view private server operators. But, I held the same passion for it just the same as any legit game developers in the legit industry.
I have sent you a PM mate which should help you out. ;)
We just got flying working last night it's still a little buggy but we are getting there and should have this on New Telon hopefully this weekend.
https://www.youtube.com/watch?v=lIRiY0KKT-k&feature=youtu.be
WoW its looking great!!! Awesome job! I really hope some one got the spires keep shards to spawn the named at the base of the waterfall logged . It really was an awesome encounter for high 20s to mid 30s and some of the best loot dropd for the lvls that very few knew about.
Borumber said:
I wouldn't mind messing around with this. Sadly I don't own my copy of VG anymore and I am not willing to risk downloads that I can't trust. Same with p99 frustrating that I never saved old CDs. Lol
CD's wouldn't have worked anyway the network protocol has completely changed since then.
Here is another video showing guild creation and started implementing lua get functions also here is a few update notes as of lately.
1. Guild creation, invite, promote, demote, MOTD, notes and guild chat all work
2. Did a change to how character attachments are replicated to hopefully fix not seeing other players equipment when they log in next to you.
3. Guild tag's should now be seen on other characters.
4. You can now select what gear you want to display on your character
5. Implemented cycling of your weapons sheathed and unsheathed.
6. Improved draft movement mechanics of doors - click a door to make it open and a bit later close.
7. Added in sending/storing of character adventure/crafting allocation points
8. Hide Helm and Hide Cloak will now not show either if you have chosen to hide them on the character select screen
9. Hide Cloak now works at the character select screen
10. Rifts system
11. Updated Dungeons, Diplomacy and Starting Items code
12. Added preliminary code for storing and loading vendor items.
13. Added repair items from merchant.
14. Added first round of mail operations.
And of course the video.
https://www.youtube.com/watch?v=OWzUsCl-LWQ
Expanded on the LUA functions that are currently implemented and made it into a conversation.
Figured this would be nice to have since live didn't have it.
Just committed a new chunks table which should allow flying in all chunks so no more getting stuck when trying to take off. I had to enter a lot of values by hand so if you run into a chunk you have trouble flying in let me know the chunk ID or name and i'll take a look.
This will go live with the next update to NT which hopefully is tonight or tomorrow.
Been a little bit since I've posted a update so here is a link to all of our commit comments for the past month.
http://vgoemulator.net/phpBB3/viewtopic.php?f=2&t=38&p=12458#p12458
Here is some casting and spell animations Faux has been working on.
https://www.youtube.com/watch?v=WR7FMVcEmAA
Wellspring said:
Has vgemulator approached daybreak about getting permission to run a nonprofit emulator server, like Project 1999 did? Might be something to consider since they made an exception for that game.
Many times :( (Before, during and after the change from SOE to DBG)
The recognizing of Project 1999 thing seemingly came with the caveat that their Velious release not coincide with DB's new progression server release.
It could just be P99 being nice or it could be a desperate move by DB to not get shown up by an emulated version of one of their games on what should be a popular release day for them. *shrug*