All of the player characters in the twitch stream are version 1 of the real thing -- they are not placeholders nor Unity store assets but neither are they finished.
Shucklighter said:Wow. Not sure how that Ogre could look much better, but I guess we'll see.
1. Dead
2. Laying on a pile of gnomes
3. Between Kilsin's train and me
4. Down-wind
... I could go on :)
Kidding aside, it is good to know that the 1st iteration of character assets is in-game since this implies that the skeletons/rigging has been (mostly) mapped out, meaning development into animations - both gross and fine (e.g. climb/swim and holding-things) - can begin and this can be followed by the same for gear etc! At least I hope thats the right order hehe!
Amsai said:Shucklighter said:Wow. Not sure how that Ogre could look much better, but I guess we'll see.
Female Ogres in Bikini Armor!!!!! But the effect wont be complete if we dont have toufts of hair coming out in all the wrong right places.
Leave it to Amsai to take things that one step too far :)
Vandraad said:Is that dungeon under a glacier? That 'ceiling' up there looks like the underside of a massive ice sheet. Whatever it is, this zone looks amazing. I'll be very interested to see what level range it will be upon release and how it gets populated with mobs.
Watch the last hour of the recent stream. It's all in that area.
Never thought I'd ever say this, but, after seeing the ogre in the video and screenshots, might just have to make my main an ogre shaman.
Great job to the team, by the way. Loving what I'm seeing. :)