Kilsin said:In One Word - Describe how questing makes you feel? #MMORPG #CommunityMatters
Submerged
During this phase of 'questing' the dev's have the chance to submerge other people/players into their desired world of fantasy and playstyle. To drag them into the world of their creation.
Inquisitive.
But it depends what type of questing.
If we're talking WoW questing, the word would be monotonous. I'd rather have a game where you grind mobs for XP and there's a quality over quantity kind of quest system for cool stuff!
Imagine if the only quests in the game were EQ2 style heritage quests + the perception system that's planned. Now that sounds awesome!
one word: Tasklisted.
more words: when all you do is going from questhub to questhub, filling your tasklists from NPCs, and then deleting tasks from your tasklists doing chores.
this means that it is a bad quest design.
if you go through a dark forest and meet and old guy who appears only at night time, and he tell you a story about courage, sacrifice and failed duty that compells you to finish what he started generation ago.
and you start and adventure that takes you from place to place.
anyway in my "ideal" MMO, your log book can hold only five quests. (one crafting quest, one class quest, and three world quests) and you have to choose what you do.
Kilsin said:In One Word - Describe how questing makes you feel? #MMORPG #CommunityMatters
Conditional.
If well-done, with interesting storylines and themes, not repetitive or mundane "go kill 10 rabbits", or "collect 20 flowers", and I'm not being led around by !s and ?s and glowies and guide trails, and don't even get me started on auto-pathing... I can really get into them. If they're not being treated as a core leveling method (aka standard themepark), they can be fun.
If they're any of those negative things above, then they become a chore, quickly get boring and I hate doing them.
Let me think and use clues and explore and learn the landscape and figure things out on my own.
You know what MMORPG had excellent questing? Well still does I guess... The Secret World. If nothing else, I would love to see more MMORPGs adopt that game's approach to questing. Not necessarily the "investigation" missions as those got a bit obtuse and required a lot of (IMO) leaps of logic.. but for other quest types, they're among the best in the genre, IMO.