Give it to a guildy/friend. Excess items/money have no meaning to me in a game. That guildy/friend could save my life one day using that item and I have no interest in sitting in a tunnel spamming chat to sell something (I would vendor it first).
--- My opinions are not humble, they are just my opinions. ---
Guildmate
(and all the more reason to have a very hard and challeging game)
Kilsin said:Scenario - A boss mob dropped duplicate epic/mythic items (highest tier possible), and you somehow got both, do you give one away to a guildy/friend or do you keep quiet and sell it? Please explain your decision #MMORPG #communitymatters
Is this boss just some group content boss or a raid boss? If the former, guildmates come first and at no cost to them. If the latter the item should be NoDrop to limit people farming the drops to selll on the market.
But why give it to a guildmate? Supporting one's guild helps the guild and help you in return. By joining a guild you put the betterment of the guild above your own.
If i ran it with my guild I'd absolutley give it to guildy first. If no one needed it i'd sell it and give some of profit to Gbank. Or if i didnt down the mob with my guild, and none of my guildies wanted it, then i'd keep the profit. maybe give little profit to gbank. =P
Assuming I had been in the guild for a while and was reasonably happy there - give it away. If I had just joined or was unhappy and thinking of leaving - not something I do lightly - keep it.
If it was a guild run I wouldn't have rolled in the first place if I hadn't needed it unless several items were available and I didn't know which would drop.
I would give it to a guildy, or friend. I wouldn't give it to an alt however. If none want, then sell it. I think if you have a tightnit guild then exchanging items is a big thing. Especially if your guild is in the leveling process and you could never get an item to drop off a boss mob, but your guildy won it in his group and doesn't need it, so since you gave stuff away to other guildies that needed it then you will probably be given it. The nicer you are to people, the more people recognize that and will help you get items you need just like you would help them with items.
It really depends on the situation, rarity of items, and what I need.
As an Enchanter in EQ once KEI came out you weren't an enchanter unless you had it. The spell, on my server, cost 80K Plat. Giving items away never would have allowed me to buy it. Now at the same time if I'm close friends with someone and this ends up being BIS for them, I'd consider giving it to them. For example if the Tranq Staff dropped in EQ I would have 100% given it to a friend who mained a monk. I had to save up the money myself and buy KEI. My guild didn't help pay for it.
In EQ I mainly played in raiding guilds, they operated like a business. Sure there were about 80 of us in it but I was only friends with 6 or 7 people. In that situation I'm not giving the item away to anyone outside of that core group.
This is a weird situation to me because I'm not used to personal loot.
If the loot system is shared between group members credited for the kill, quest completion or whatever else, I don't see this happening because generally speaking top tier items won't be distributed with automated rolls. Instead, there will be a master looter and distribution will be handled in some way that's agreed upon by everyone involved.
If for some reason there is random loot distribution and I have to roll need on both items to increase my chances of getting one, then guild mates/friends don't have first priority to get the second item. Other players that are part of the group/raid get first dibs. Regardless of their guild/friend status to me. I think that's only fair. And I think it should be automatically announced in the chat log who receives what items anyway, so keeping quiet and selling them for personal gain isn't possible. Group members have a right to know who won the rolls so there's some accountability.
In case of personal loot for everyone involved and me getting duplicates that way, my first instinct would be that I earned the items fair and square. I wouldn't hide the fact either, but rather check with others what items they got and if someone maybe wants to trade for another item they got, that I need. If the answer to that is no, I'll check with friends/guild mates to see if anyone needs it and do the same (ask if they want to trade for something), or perhaps sell the item to them well below the item's market value.
I generally won't simply give items that I've earned away if it hinders my own progression. But I won't be sneaky about it and trying to turn a huge profit when it can instead be beneficial to my in-game friends either.
It goes to a guildmate, friend, or stranger in need (depending on the stranger and their attitude), or alt. I don't play the player trade market, I dislike it completely.
Personal loot, looking forward to that! :)
I would first try to give it to a friend, because friends > plat. There's always ways to make more plat. There's not always more friends.
Yet, if everyone in the guild had it already, or it was no value to them or their alts? Sure, I'd salvage it. Or sacrifice it. Or sell it. In that order.
Well, I guess that would depend on how exactly I ended up with both items. If I won them fair and square and no one else in the group/raid needed the duplicate, I would feel perfectly justified in keeping them both and giving the extra to an alt or selling it. I would not want the duplicate if anyone else who was involved in killing the boss -- be it friend or stranger -- could use it on their current toon. In other words, need before greed is the general philosophy for me. Anyone involved in the kill should have their fair chance at any loot they can use.
As far as giving to my guild, I'm probably in the minority, but I don't feel such an overwhelming sense of loyalty to my guild that I would feel obligated to give a duplicate item to a guildie who wasn't involved in taking the boss down. That kind of smacks of socialism to me -- something many people decry in the real world. It's always struck me as odd that it often seems to form the basis of government (guilds) in mmos.
Gyldervane said:As far as giving to my guild, I'm probably in the minority, but I don't feel such an overwhelming sense of loyalty to my guild that I would feel obligated to give a duplicate item to a guildie who wasn't involved in taking the boss down. That kind of smacks of socialism to me -- something many people decry in the real world. It's always struck me as odd that it often seems to form the basis of government (guilds) in mmos.
If the basis of guilds in MMO's was in socialism, then they would treat non-guild members as equals to guild members. But that generally isn't the case. It's more of an "I'll give you a pat on the back if you'll do the same for me" kind of deal. A hobby club would be a better comparison, as it even has the same hierarchical structure.
I think the denouncement of socialism is more of an American thing that dates back to the cold war. These days most of the world either accepts it (even if it isn't their own political preference), or doesn't care.
I agree with you though, if the loot was dropped outside guild organized event/raid with the specific intent to advance as a guild, then guild members who weren't present for the drop have as much right to it as anyone else who wasn't there. Giving away rare items then becomes more about showing appreciation for their support in other things (which I'd be more inclined to do for a friend than a guild member I don't know very well), exchanging favors, or worse, buying 'friendship.' I think that you can rest assured that a vast majority of people don't feel a greater sense of loyalty to their guild than you do, it's just that many early backers who post on these forums are far more eager to invest in their community (and by extension their guild, especially their guild..) than the average MMO gamer ever will be. Even in the community-centric game Pantheon is poised to become.
I would almost say guilds are inherently socialist. They view the good of the group over the good of the individual. DKP helped reduce that but the MT had to be the best geared, it meant the guild was able to accomplish more and everyone got richer because of it. Socialism gets a bad wrap because if you're forced into it it doesn't work, but voluntarily joining a system typically does.
That's how guilds work imo. Now that being said yeah if you get an item in a group and no guildies are present, or even ones that can't use it, you don't owe them anything. This really goes for any item in a group that can't be used by someone present. You don't owe it to anyone to give it away imo. You can because you want to but I don't think anyone would ever expect you to.
Gyldervane said:As far as giving to my guild, I'm probably in the minority, but I don't feel such an overwhelming sense of loyalty to my guild that I would feel obligated to give a duplicate item to a guildie who wasn't involved in taking the boss down. That kind of smacks of socialism to me -- something many people decry in the real world. It's always struck me as odd that it often seems to form the basis of government (guilds) in mmos.
It occurred to me after I posted this that it might sound like I'm trying to make a political point...which I'm definitely not. It's just a thought I've often had about the guilds I've been in regarding this very sort of scenario. I also realized it might be against forum guidelines to mention politics in any form, so sorry, Kilsin, if that's the case! :)
I do agree, though, that a guild system of this sort isn't necessarily bad as long as folks know what they're signing up for.
Alrighty, I've derailed this thread far enough. I'll step aside so it can get back on track. :)