All commit logs are now going to be updated via our changelog page.
Update posted Revision 2633 - 2756
http://vgoemulator.net/index.php?p=changelog
Currently stuck at The Kaon rift
The crystal to take down Derandar's shield is not working
Change log has been updated Rev 2757 - 2859
Sneak peak at crafting. We still need to add in complications and all the correct animations tho.
https://www.youtube.com/watch?v=i3J7sNm_Gys&t
Change log has been updated.
New revisions 2860 to 2983
http://vgoemulator.net/index.php?p=changelog
Currently updating the website so excuse the look please.
Changelog has been update along with the site so it should look better now.
Revision 2984 - 3040
http://vgoemulator.net/index.php?p=changelog
Some quick updates.
FYI.. Crafting is still being tested by some of the content folks (Mainly Jakkal) and should be available soon (tm).
Rev 3139- 3165
Ability to only spawn 1 mob if it is set is_unique
Support for stacking of components in a bard song
Allows one or more animations to be played randomly with a random delay between a min and max time
Lua support for subclassing and granting spells from quests or item usage
Initial work on crafting complications (Mostly complete)
Changed how mounts are summoned to be live like now (Only flying Mounts scripted currently ground mounts using old way)
Added support for shaman and cleric subclass training
Your pet/minon should now disappear when you log or DC
Range check for getting exp in a group
Vendor items are now listed by required level and name
Levitating should no longer cause you to clip up and down
You should no longer get a crafting complication while clearing a crafting complication
Quest Crafting experience and Crafting success experience
Flag to allow or not allow complications on a recipe
Items with charges should no longer stack
fix for icon changing to not usable when equipping some items
Started work on being able to drop and take a new crafting class
Training at generic crafting trainer should work now
Adding bandages, cleaner etc etc to the crafting should work now
Added ability for quest objectives to be locked, so their state can't change
Special handling for crafting recipes in IOD
Check for crafting recipes that require a certain grade if you don't meet that grade you get destroyed materials and no experience
@Xinux once again, sincere thanks to you and team for all the hard work. Purposefully haven't touched it, i want to one day (one may hope) be able to say 'hey, it's really done' and start downloading.
And because let's be honest, nostalgia aside, we've all seen how many people were really interested in this the last time it was free (barely any), your allowing for GM states/commands and repacks is surely something i appreciate; shows understanding. And eventually, it might be what allows this to live on; even if you cease working on it.
(would remind here of other emulator 'teams' that did an excellent job but kept their code private and eventually, the project died with them. Open is the way to go for these)
Anyway, many thanks once more and all the best :)
:D
Can't wait ^^
I had this goblin shammy once.. so beautiful, the ladies swooned. And so tall! I was the TALLEST character in the game! Aah, lol
(which also reminds me, was this one guild that /kicked me, lol, they thought i was certifiable.. i even dared them to come stand next to me and see for themselves who was the TALLEST!, but to no avail, alas)
dorotea said: a tall tale
!!!
Short-comings of a vertically challenged majority my dear, i wouldn't dwell on it.
I do however find your notions exceptionally accurate! As i should of course, being clearly aligned with mine. Am so reasonable, trully.
You know, lol, the thing i miss the most is talking in character. Had such a great time doing it, more so when i was misunderstood.. it's really a shame Pantheon won't have goblins.. though i can at least be an Ogre, which is as good as, langue/behavior-wise. Not as tall as a goblin, which is a bummer, but still :P
Nothing more liberating than shedding all the eloquence, the pretense, the seriousness; just a dumb, uncultivated cannibal looking at the world in awe, making fun of all the humans hunting their pixels. Which they did, and do, in a frenzy; talk about the tree in the proverbial forest.
More updates Rev 3166 - 3213
Revision: 3213
Author: Xinux
Date: Thursday, April 12, 2018 7:03:07 PM
Message:
Added: Reload command for assembly options and recipes
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Revision: 3212
Author: Xinux
Date: Thursday, April 12, 2018 4:07:50 PM
Message:
Added: Sending of new assembly recipes to the client
Added: LUA Function AddAssemblyRecipe()
Added: Rogue poisons to show back on the assembly list
Update: Test command for assembly recipes
Update: Changed sending POI's from multiple if's to a while() statement
Updated: Struct File
SQL Update: Rev 3212 - Assembly options and recipes table.sql
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Revision: 3211
Author: Xinux
Date: Wednesday, April 11, 2018 10:32:29 AM
Message:
SQL Update: Rev 3209 - Crafting_results adjustment.sql added in stage_0 change
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Revision: 3210
Author: Xinux
Date: Wednesday, April 11, 2018 10:29:23 AM
Message:
Added: Option to allow multiple comma separated values for stage_0_id in crafting_results
----
Revision: 3209
Author: Xinux
Date: Tuesday, April 10, 2018 4:09:39 PM
Message:
SQL Update: Rev 3209 - Crafting_results adjustment.sql
----
Revision: 3208
Author: Xinux
Date: Tuesday, April 10, 2018 4:02:11 PM
Message:
Added: Initial work on Assembly
Updated: Had to change how crafting results were handled since crafting in VG is basically 3 different systems combined in to one
Update: Fix for action points going negative
Update: Fix for adjustments being calculated when adding a secondary ingredient to a recipe while crafting
Update: Struct File
SQL Update: Rev 3208 - Assembly_tables.sql
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Revision: 3207
Author: smash
Date: Friday, April 6, 2018 2:38:00 PM
Message:
Added a mutex around WorldCharacter::recipes, added_recipes, update_recipes
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Revision: 3206
Author: Xinux
Date: Thursday, April 5, 2018 9:28:57 PM
Message:
Update: Fix for vector erase going out of range
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Revision: 3205
Author: Xinux
Date: Wednesday, April 4, 2018 10:49:59 PM
Message:
Update: slight change to remove recipe function
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Revision: 3204
Author: Xinux
Date: Tuesday, April 3, 2018 5:01:23 PM
Message:
Update: NPC should now attack you once you reach -8000 faction
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Revision: 3203
Author: smash
Date: Tuesday, April 3, 2018 4:18:06 PM
Message:
compile fix
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Revision: 3202
Author: Xinux
Date: Tuesday, April 3, 2018 2:28:45 PM
Message:
Update: Fix to get the project to compile.
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Revision: 3201
Author: Xinux
Date: Tuesday, April 3, 2018 11:30:39 AM
Message:
Update: Fix for forms that are subclass specific
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Revision: 3200
Author: smash
Date: Monday, April 2, 2018 8:30:57 PM
Message:
Changed the lifecycle of Crafting
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Revision: 3199
Author: Xinux
Date: Monday, April 2, 2018 7:53:15 PM
Message:
Update: fix for complication description
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Revision: 3198
Author: Xinux
Date: Monday, April 2, 2018 7:06:10 PM
Message:
Added: NULL check on continue action function
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Revision: 3197
Author: Xinux
Date: Monday, April 2, 2018 9:37:20 AM
Message:
Update: Changed what level you get extra table slots
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Revision: 3196
Author: Xinux
Date: Sunday, April 1, 2018 5:01:55 PM
Message:
Update: Fixed training on Generic crafting trainers
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Revision: 3195
Author: Xinux
Date: Saturday, March 31, 2018 6:16:53 PM
Message:
Update: Ignore buyback items as available crafting items
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Revision: 3194
Author: Xinux
Date: Friday, March 30, 2018 8:48:05 PM
Message:
Updated: compile fixes
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Revision: 3193
Author: Xinux
Date: Friday, March 30, 2018 6:40:41 PM
Message:
Update: Fixed no available work order message showing when there is some
Update: Spelling error
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Revision: 3192
Author: Xinux
Date: Friday, March 30, 2018 6:27:04 PM
Message:
Update: Fix for skinning type mobs not aggroing
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Revision: 3189
Author: Xinux
Date: Thursday, March 29, 2018 11:49:03 PM
Message:
Update: Crafting item removal adjustment
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Revision: 3188
Author: Xinux
Date: Thursday, March 29, 2018 11:42:58 PM
Message:
Update: Turned on some logging
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Revision: 3187
Author: Xinux
Date: Thursday, March 29, 2018 11:37:52 PM
Message:
Update: Adjusted item quantity check while crafting
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Revision: 3186
Author: Xinux
Date: Thursday, March 29, 2018 11:09:46 PM
Message:
Update: Tweak to the crafting flow
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Revision: 3185
Author: Xinux
Date: Thursday, March 29, 2018 9:29:55 PM
Message:
Update: Fix for workorder window not showing.
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Revision: 3184
Author: Xinux
Date: Thursday, March 29, 2018 8:38:28 PM
Message:
Added: Reward to be used for quest turn in for introductory work order quest
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Revision: 3183
Author: Xinux
Date: Thursday, March 29, 2018 8:19:08 PM
Message:
Update: Added more types to show on your crafting table
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Revision: 3182
Author: Xinux
Date: Thursday, March 29, 2018 7:14:45 PM
Message:
Update: fix for being stuck in combat if someone else kills your target
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Revision: 3181
Author: Xinux
Date: Thursday, March 29, 2018 6:41:09 PM
Message:
Update: Workorder window will display even if you don't have any work orders.
Update: Reworking how invis is handled
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Revision: 3180
Author: Xinux
Date: Thursday, March 29, 2018 2:16:05 PM
Message:
Added: Workorders will not display till introductory quest is done
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Revision: 3179
Author: Xinux
Date: Thursday, March 29, 2018 10:46:17 AM
Message:
Updated: Change order of packets sent for crafting actions
----
Revision: 3178
Author: Xinux
Date: Wednesday, March 28, 2018 3:36:01 PM
Message:
Update: Struct file
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Revision: 3177
Author: Xinux
Date: Wednesday, March 28, 2018 3:30:20 PM
Message:
Added: Crafting actions will now display the name of the missing item
Added: Some logging for complications
SQL Update: Rev 3177 - Crafting actions item name.sql
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Revision: 3176
Author: Xinux
Date: Wednesday, March 28, 2018 1:49:45 PM
Message:
Update: Fix for crafting table getting out of sync
Update: Can no longer select a recipe unless you have all the required tools/items
----
Revision: 3175
Author: Xinux
Date: Tuesday, March 27, 2018 8:04:41 PM
Message:
Update: auto attack fix
Update: fix for group exp
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Revision: 3174
Author: Xinux
Date: Tuesday, March 27, 2018 4:54:00 PM
Message:
Added: Now clearing current complications when you succeed or fail crafting a item.
----
Revision: 3173
Author: Xinux
Date: Tuesday, March 27, 2018 3:01:48 PM
Message:
Added: Learning crafting actions based off skill level
Updated: WorldCharacter::CheckSkillUpdate() to return true/false
SQL Update: Rev 3173 - Crafting learned actions.sql
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Revision: 3172
Author: Xinux
Date: Tuesday, March 27, 2018 10:18:04 AM
Message:
Added: Quantity based off action chosen if there is one.
SQL Update: Rev 3172 - Crafting Action updates.sql
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Revision: 3171
Author: Xinux
Date: Tuesday, March 27, 2018 9:26:08 AM
Message:
Update: Reworked auto attack toggle
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Revision: 3170
Author: Xinux
Date: Monday, March 26, 2018 9:23:38 PM
Message:
Update: updated return value
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Revision: 3169
Author: Xinux
Date: Monday, March 26, 2018 8:59:41 PM
Message:
Update: ops misspelled db query
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Revision: 3168
Author: Xinux
Date: Monday, March 26, 2018 8:57:11 PM
Message:
updated: SQL query
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Revision: 3167
Author: Xinux
Date: Monday, March 26, 2018 8:47:16 PM
Message:
Added: Level_required field for all sphere quests
Added: LUA function GetContinentByRace
Updated: Changed GetRaceID() calls to GetOriginalRaceId() where needed
SQL Update: Rev 3167 - Quest level_required.sql
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Revision: 3166
Author: Xinux
Date: Monday, March 26, 2018 7:18:09 PM
Message:
Update: fix for monk's jin not going past 5
----
Thanks Xinux, much obliged.
You guys find the time, you might also want to look into this? https://www.vgoemulator.net/phpBB3/viewtopic.php?f=28&t=3892&p=25933#p25933
Have yet to get past it :S