Oxillion said:Krugus said:Venjenz said:I miss development forums that were honest, constructive and cut straight the point, having been replaced with these sycophant echo chambers of false adulation and hero worship. This trend in game forums, where criticism only happens AFTER a game is released and almost never during its development, is the single most common root cause of so many failures, particularly in the MMO genre.
I also miss games that were made under the theory of a game the developers wanted to play, versus a game that sells boxes and grabs as many "one month and done" subscriptions as possible.
I miss games that started off difficult and never got easier because of level and/or gear. Hip hip hooray for exponential mob difficulty curves, where things get harder and less forgiving as you level up.
THIS!
Oh yes Ox agrees!!!
Yep this and where cohh it its not vips doing a stream befor its available to them it should be him as its been whats been expected ..
Venjenz said:I miss development forums that were honest, constructive and cut straight the point, having been replaced with these sycophant echo chambers of false adulation and hero worship. This trend in game forums, where criticism only happens AFTER a game is released and almost never during its development, is the single most common root cause of so many failures, particularly in the MMO genre.
I also miss games that were made under the theory of a game the developers wanted to play, versus a game that sells boxes and grabs as many "one month and done" subscriptions as possible.
I miss games that started off difficult and never got easier because of level and/or gear. Hip hip hooray for exponential mob difficulty curves, where things get harder and less forgiving as you level up.
THIS
And not to mention that outsiders or general public get to see new areas of the game before any VIP's do, so i ask myself "Just exactly what is a VIP" ?
Nephele said:I think there are a lot of ingredients to make a good, compelling MMORPG/world. They are all present in some degree in the games I have played recently, although they seem to be getting harder and harder to find though.
The thing I miss though, that I haven't really been able to find in any game or world I have played in a long while, is patience on the part of the general playerbase. Everyone is so focused on getting to the end as fast as possible, on keeping up, catching up, doing it all as quick as they can...that they never really stop to appreciate what they have.
I miss the days when people understood that they didn't need to rush, that the content would be there when they were ready, and that the other players they needed to so that content would still be there too. When people felt like they could take the game in their own way and at their own pace, without having to rush to keep up with everyone else.
It is my hope that Pantheon can be designed in such a way as to bring this back. It will be hard since this isn't really a conscious choice players make. It's something where the game has to be set up so that if someone misses an evening of leveling, they aren't really behind their friends in any meaningful way. Where people have time to do their own thing and can still join together and help each other. It involves every aspect of the game though, not just the speed of leveling. But that is what I miss.
I agree Nephele once the game is out of testing and starts for real I will be thinking of slowing my experience gain at certain levels as I used to do on the eq pvp server, and try to enjoy all the content meant for that level that I can find. I hope we will have this option, no rush in this girl :p
Pada said:I agree Nephele once the game is out of testing and starts for real I will be thinking of slowing my experience gain at certain levels as I used to do on the eq pvp server, and try to enjoy all the content meant for that level that I can find. I hope we will have this option, no rush in this girl :p
You won't have to worry about slowing your experience. You will have the option to temporarily delevel so that you can play through content at the appropriate level. I encourage looking up the mentor system.
philo said:Pada said:I agree Nephele once the game is out of testing and starts for real I will be thinking of slowing my experience gain at certain levels as I used to do on the eq pvp server, and try to enjoy all the content meant for that level that I can find. I hope we will have this option, no rush in this girl :p
You won't have to worry about slowing your experience. You will have the option to temporarily delevel so that you can play through content at the appropriate level. I encourage looking up the mentor system.
I am aware of the mentoring system but I would like the ability to choose what percentage of my experience gain goes towards the level of my character.
Nihimon said:Kilsin said:What is something you miss the most about gaming these days, compared to the past?
Logging into a MUD and seeing the following:
You are hungry.
You are thirsty.
And having to figure out for myself what to do about it.
Logging into the mainframe to play Zork and having to think up my own visuals from the text provided: "You are in a dark tunnel when you happen upon three doors. The middle door has a runestone above it that reads VZXIII..."