Must have been a kingdom quest where the capital was invaded by oozes ,in a later chapter a portal opened up to the land of ooze ,which was some kind of open raid to destroy the Ooze king
The other time was when a whole faction of guilds collaborated and helped out with missions,very social event.In newer games I don't like to be part of a guild because I think its a commitment too large if you don't know the people right.Takes away a lot of opportunity to mingle if you seclude yourself in such 1-only guild games.I always think back about the great fun I had with the faction my guild was part of in guildwars
Going way back, still one of my most fond memories was rooting out all the requirements for the Armor of Ro for Paladins in Vanilla EQ. Traveling to so many different places, dealing with so many different group encounters in a multitude of environments against myriad creatures, learning smithing to make it possible... it felt like a holy quest (and was) and I loved the entire process. And I don't know how many people I helped with their quests in exchange too. It was a months-long saga, and it gave me a real desire to log in every day hoping oppurtunity would present itself to move things forward. Short of the epic quests I havent felt anything like it in any game since.
I'm under no illusions that because it was the first of any gameplay like that I'd ever experienced that the likelyhood of recapturing the same emotions would be difficult if not impossible. But I really miss those kinds of long, engaging, difficult, and very broad scope of adventure questlines.
PVE wise: leveling, dungeoneering and raiding with friends, specific example: karazan raid in WOW, one of the best raids ever made.
in PVE, community matters, soloing your way to max level and then push dungeon finder is not fun.
PVP wise: in knight online you had two factions that had a safe zones that were most of the time inaccessible to the opposing faction. twice a week (i think..) there was a PVP event "lunar wars" which was faction vs faction event with win condition of conquerinng some sort of an objective.
when one of the teams won the "lunar war" they could invade for one hour to the opposite faction safe zones ganking noobs, killing NPCs etc.
no matter how you felt regarding PVP as a defender you fell back to the capital city defending the king (when you killed an invader he respawned in their zone and had to run half of the world again, if you died you just walk out of the graveyard behind the castle so even if few noobs managed to take out enemy pro-pvper they made a difference because he was probably taken out of the invasion for a long time.
if you were an attacker you run through the defeated enemy villages killing noobs razing cities and trying to reach their king without dying... was lots of fun.... until the cheaters (dupers/botters/instakills/etc) multiplied and smothered the game.
dorotea said:Dark Ages of Camelot. Exploring and questing in the gigantic multi-faction dungeon Darkness Falls.
Exactly this. Watching mobs and for PCs of the other factions. Stalking pcs of the other factions. Playing a Nightblade in there was soooooo much fun.
It was a massive place. Loved it a lot.
CRs in fear.
Kiting my last mob for my epic for several hours at 3am waiting for a few guildies to get a raid force together.
#1 Halloween Events, Fennin Ro. Nuff said. No one has ever even touched those OG events. They blew everyone away.
#2 Logging in to Live Servers, gearing up my Necro with cheatmode gear, buying the AAs subscription, and soloing every Classic EQ raid zone, and getting every style-point clicker you could possibly get.
#3 Turning a housing plot on EQ live servers into a giant Gnome chopping machine, Gnome livestock pens, and a quaint little bakery out front. Selling Pies. Because that's how I do.
#ofGnomeNotByGnomes #onePieOneTruth
Saicred said:Its tough, but I believe for me I have to look back to EQ and farming Crystal Caverns. For most this would seem terrible, but for me I spent weeks farming Gem Collectors for gems to sell. It was like my own little many game of "let's see what drops today!".
I remember doing that for months... Trying to get enough plat to get some new armor. Wife and I did it on a daily basis sharing the loot.
For me it is EQ when in Oasis with a group fighting Lockjaw. I was a Shadow Knight and wat the time we didn't know you needed Magic Weapons to do any damage to it.
Was going down very slowly. I think only 1 person had a magic sword. Groupies were dropping, then it came down to about 30 HP's and I used my Harm Touch.
Lockjaw resisted and killed me, but it was fun. Next job was to find a magic weapon.
Corpse runs. All of them. I haven't felt that level of immersion and excitement in a game since, and being the hero after the wipe. Knowing what mob you can sneak past, and what mobs you have to give a wide berth. Coprse runs set rogues apart, even from each other.
Running around Oasis shouting on my warrior:
/Auction WTB Crusty Pants!
And waiting for the chorus of:
/ooc Ewwww....
/ooc Gross!
/ooc CHILDREN PLAY THIS GAME, SIR!
I would have to say, Everquest 1. Where we raided the Plane of Time and the guild made me Leroy Jenkin's the boss where I then receieved my Time's Antithesis. Was an awesome Time, no pun intended =)
So there are 2 things, 1 is more fun but the other was both fun and satisfying.
The most satisfying / fun time i ever had was getting the Sarnak Queen game first kill in EQ with my guild durning the first expansion. We spent alot of time with some pretty funny results in the hallway right above her chamber and people running around screaming sometimes while she was dropping AOE fire constantly, it was pretty hilarious but when we downed her it was the most satisfaction i've probably ever got for the effort that we put into it.
Second that was just plain fun was watching our best Bard during the Scars of Velious expansion training almost every wyrm mob in the entire zone to the entrance for Veeshans. Lol good times, sadly i lost that screenshot =(
ZennExile said:#1 Halloween Events, Fennin Ro. Nuff said. No one has ever even touched those OG events. They blew everyone away.
#2 Logging in to Live Servers, gearing up my Necro with cheatmode gear, buying the AAs subscription, and soloing every Classic EQ raid zone, and getting every style-point clicker you could possibly get.
#3 Turning a housing plot on EQ live servers into a giant Gnome chopping machine, Gnome livestock pens, and a quaint little bakery out front. Selling Pies. Because that's how I do.
#ofGnomeNotByGnomes #onePieOneTruth
I'm starting to think it would be a shame if there isn't a fun item called ZennExiles world famous pie in the game at this point. Eating this item could cause 5 seconds of confusion.
Kilsin said:What is the most fun you have ever had in an MMORPG? #PRF #CommunityMatters
As much as I love classic Everquest (my first and favorite MMORPG), I'd have to say that the most fun I have ever had in a MMOPRG was in Asheron's Call 1. Here's why...
The game was so wide open to explore whatever way you wanted. No hand holding...no quest icons...and the world was immense! If you saw a far off mountian top, 99% chance you could, somehow, scale its peaks. You could build your character the way you wanted to, even if it wasn't 100% the best, it was still your choice. I just remember running around, discovering dungeonsd, towns, cities, and the whole time thinking "This world is amazing." Perhaps the best thing about the game was the allegiance system. I pledged loyalty to a character named Guru and we both benfitied from my adventures. I guess, in closing, AC1 was just everything I had hoped for in an online world. Too bad it drove folks away due to server instability issues. But, yeah, AC1 created quite a few memorable and unforgettable moments for me.
I started playing EQ in Beta 1.5. Actually received a disc in a white envelope. I had been playing a wood elf ranger about 3 or 4 week. One day I got my first in game communication. It was a "tell" asking me if I was ready. I did not even know how to respond. Finally the person sent me a tell telling me to /r. I answered the person saying ready for what? They told me that my home area was completed and he would summon me to it. I said OK. Next thing I saw was "you have been summoned by the gods"!
What followed I will never forget. Everybody who was a wood elf...not just me was summoned to our new home. For the next day it rained Wood Elfs. I think I lost 3 or 4 levels from dying. The combination of dial up lag and no safeguards caused wood elfs to fall to their deaths almost at every turn. It was incredibly funny. Eventually Brad put in safeguards to help us from falling.
What was amazing about this experience was that my first contact with anybody in the game was with a god....nobody else can claim that in any game.