The June Pantheon Newsletter is hot off the press! Check it out right here http://www.pantheonmmo.com/newsletter/2017_june_intro/
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Some interesting insights into the team. Congratulations to Iksar on the community spot light!
Stratoz said:Thanks a bunch VR for my monthly "fix"
Got super exicted when i came across Corey's crafting plans sound's realy nice, thx Corey
You and me both. I always get excited when a bit of crafting stuff comes out but the other information in the newsletter was really interesting as well and dealt with parts of game design that I hadn't really considered before.
" It's a minor example, but imagine a bowl of fruit that is left on a table at a Ratkin camp, filled with fruit that a player can actually pick up. Instead of having the fruit respawn on its own, it will be dependent on a Ratkin trader to replenish it. The Ratkin trader would leave its camp periodically and walk to the nearest village to restock and sell its own goods before returning. Upon returning, one of its actions would be to refill the empty bowl with fresh fruit. If for some reason the Ratkin trader is killed before completing their routine, the bowl will remain empty and there will be no fruit for you! "
That's incredibly exciting, hopefully this gets implemented!
It's a true honor to be included in the newsletter. :D
This was one of the better monthly updates for the sole reason that they confirmed that crafing will not be "click to combine", and instead rather be some form of turn based mini-game that I hope relies on strategy ala Vanguard. Also, with the notation that crafting might be on par with the adventuring experience. Not sure if that is just in relation to battling a mob or craft, or rather in depth and scope, but I'm hoping for both, especially the latter. Regardless, kudos fellas! I really enjoy three things in MMOs: In-depth Raiding (EQ/WOW), In-depth Crafting (Vanguard/EQ2), and Collections (Rift/EQ2). Seems like we're at two of three. Now, just to push for collections very similar to how Rift did them.
Iksar said:" It's a minor example, but imagine a bowl of fruit that is left on a table at a Ratkin camp, filled with fruit that a player can actually pick up. Instead of having the fruit respawn on its own, it will be dependent on a Ratkin trader to replenish it. The Ratkin trader would leave its camp periodically and walk to the nearest village to restock and sell its own goods before returning. Upon returning, one of its actions would be to refill the empty bowl with fresh fruit. If for some reason the Ratkin trader is killed before completing their routine, the bowl will remain empty and there will be no fruit for you! "
That's incredibly exciting, hopefully this gets implemented!
It's a true honor to be included in the newsletter. :D
That Ratkin's name wouldn't by chance be "Fippy"?
Iksar said:" It's a minor example, but imagine a bowl of fruit that is left on a table at a Ratkin camp, filled with fruit that a player can actually pick up. Instead of having the fruit respawn on its own, it will be dependent on a Ratkin trader to replenish it. The Ratkin trader would leave its camp periodically and walk to the nearest village to restock and sell its own goods before returning. Upon returning, one of its actions would be to refill the empty bowl with fresh fruit. If for some reason the Ratkin trader is killed before completing their routine, the bowl will remain empty and there will be no fruit for you! "
That's incredibly exciting, hopefully this gets implemented!
It's a true honor to be included in the newsletter. :D
I remember back in the day UO had something similar, when you would raise cartography buying blank maps at the vendor. If you sold the ones you made back to him he would run out of funds to buy new blank maps, it made the skill all that much more worth it when you got it maxxed. Sounds like this is something like that, I hope so, would make the game that much more fun!
Iksar said:" It's a minor example, but imagine a bowl of fruit that is left on a table at a Ratkin camp, filled with fruit that a player can actually pick up. Instead of having the fruit respawn on its own, it will be dependent on a Ratkin trader to replenish it. The Ratkin trader would leave its camp periodically and walk to the nearest village to restock and sell its own goods before returning. Upon returning, one of its actions would be to refill the empty bowl with fresh fruit. If for some reason the Ratkin trader is killed before completing their routine, the bowl will remain empty and there will be no fruit for you! "
That's incredibly exciting, hopefully this gets implemented!
It's a true honor to be included in the newsletter. :D
That "Rat" example was my favorite part. "LIFE" in the world, as opposed to things just magically popping up or NPC's standing arround stiff as boards is important to me.
Sounds like a lot of work though.