Forums » General Pantheon Discussion

Characters have lives when you are offline

    • 521 posts
    February 10, 2017 11:15 PM PST

    I can see it know.

    Error *Unable to login. Character currently in game world.

    • 668 posts
    February 11, 2017 7:50 AM PST

    I think this is a cool idea with a lot of neat possibilities.

    I can see it now, "Gee Pyye, was that you strip dancing on the bar yesterday??"  

    • 3016 posts
    February 11, 2017 9:17 AM PST

    HemlockReaper said:

    I can see it know.

    Error *Unable to login. Character currently in game world.

     

    This or everyone is sitting at the zone in or gate,  showing off their fancy gear, mounts, and vanity pets,  afk.   Meantime people trying to log in,  can't too many "bodies" to load.   I've seen this in every game I've ever played online.      "pack instinct"   hehehe

    • 542 posts
    July 15, 2017 11:22 AM PDT

    A question that also pops up in my mind  :what should all of the characters share? and what not? What would be acceptable as account wide achievements and what should be individual?

    Something like a shared bank is very useful,because logging hundreds of times to arrange some items can be very boring (and annoying for the friends that have their chat spammed with your log on /off notifications)

    Very much like the idea that another character can arrange/settle something for your other character(s).In guildwars 2 an example is that my elementalist couldn't achieve an insane jump puzzle.But my mesmer(guess enchanter in Pantheon) could create portals so she was able to complete the puzzle my elemetalist was unable to finish.Giving a sense of characters being there for each other /into it together.Which I like very much.

    What if one character could prepare something and the changes made will be noticed with your other character if you go to the same location? That would intensify the sense that they are present ,even if you are logged on on another character

    Actually reminds me of that story about the dad planting a seed so his children have a nice big tree with fruits when they grow older;this idea of your other characters having their own lives could somehow tie into the progeny system beautifully too I think

    Or what about a skill that allows you to summon an alt of your choice in combat for x time,NPC controlled with disposition of choice


    This post was edited by Fluffy at July 15, 2017 11:53 AM PDT
    • 16 posts
    July 15, 2017 2:21 PM PDT

    As long as it didn't try to emulate your character as being "there" in any way other than an NPC colored name because that would make me feel lonely drowning in a sea of AFK townsmen.


    This post was edited by spedunkle at July 15, 2017 2:21 PM PDT
    • 542 posts
    July 15, 2017 6:17 PM PDT

    Most likely, different areas of the game would have to be looked at in order to accentuate the existence of a character in the world.
    Ofcourse an AI controlled character would need a mark so players know its not the player playing instantly. But I think they could be allowed to keep their name and have a citizen tag instead

    Would the existing NPC dispositions work for AI controlled characters you think?
    like the idea of dispositions like;

    Researcher
    Diplomat
    Guardian
    Gatherer
    Entertainer

    For each of those new dispositions there could be missions that the players can set for their character ,to perform while offline.Depending on their personality ,they would have a higher/lower success chance based on how well it suites them
    Other players playing can assist the AI controlled players on their mission.
    When the player of the AI controlled character returns,a list with all the people that helped greatly on the mission will be presented.
    And you would be free to send them a special thanks ofcourse

    If a character fades away completely when you go offline like in most games,it totally disconnects from the world,which means nobody can possible be interested in your character because it is not there.
    But when characters would gain a passive role in the gameworld while not played,other players can get curious and might even contact you with a request to play together sometime
    Or with compliments about your sense of fashion <3
    Characters totally logged off is the loneliest if you think about it.With a passive role for offline characters , there is still potential that some social bonds are created because of it.


    This post was edited by Fluffy at July 15, 2017 6:19 PM PDT
    • 168 posts
    July 17, 2017 12:27 PM PDT

    I wish the devs would implemets something that would give ME a life when I'm offline...

    • 40 posts
    July 17, 2017 3:00 PM PDT

    Having a player character in the world with no player behind it makes no sense to me. Plus all the complications that would come from that on the PvP server(s). And going with safe zones is a crap idea. 

    • 724 posts
    July 17, 2017 10:49 PM PDT

    I like the idea. Agree with others above though, there must be some limits to how many offline characters can be in a given area at a time. Maybe such characters can be given an "adventurer in town" disposition and when hailed, would talk about all the adventures they've been in (might be interesting in combination with a achivement system!) :)

    • 3852 posts
    July 19, 2017 8:08 AM PDT

    If this is done, and I am not sure it is a good idea, CLEARLY mark all untenanted characters as such. It is very frustrating to try and talk to people in a "social" game and be ignored over and over and over because although they seem to be there they actually aren't.