Fantheons - Please join us in welcoming David "Nephele" Beach to the team! He is joining Visionary Realms as an Associate Game Designer, working closely with Tim "Convo" Wathen with a focus on the Crafting and Harvesting system.
We are very happy to have David join us and want you all to help us welcome him to the team!
Welcome, David!!
Congratulations Nephele And the VR team!
I'd like to make a quick suggestion of making master crafting a parishable skill. If you have to use your crafting to keep the higher level skill, those who tire of the game or crafting can't just keep making things for themselves once they get to mastery. This would keep crafting as something that will always need to be used, which would be a sponge to item bloat in the economy and also give new crafters a shot at customers. I'd be happy to explain the idea more if I'm not being clear enough. And of course feel free to ignore me :)
gloth said:Congratulations Nephele And the VR team!
I'd like to make a quick suggestion of making master crafting a parishable skill. If you have to use your crafting to keep the higher level skill, those who tire of the game or crafting can't just keep making things for themselves once they get to mastery. This would keep crafting as something that will always need to be used, which would be a sponge to item bloat in the economy and also give new crafters a shot at customers. I'd be happy to explain the idea more if I'm not being clear enough. And of course feel free to ignore me :)
Thanks Gloth! That is a really interesting idea! I'll definitely be interested in seeing more of your feedback (along with everyone else's) as we get going with getting crafting and gathering into the game :)