This isn't a game that looks particularly good but by late July I'll be ready for anything after getting a few dozen more characters through most of EQ2. Does anyone know if the pvp is now optional enough that one can quest and explore without risk of attack by other players if one doesn't "flag" for pvp? Just as important is pve combat reflex-driven "action combat" or something we older and slower players can cope with?
I can see the ambiguity if one takes my first sentance on its own without looking at the name of the thread. Oops.
New World supposedly got a revamp in approach so it may not be as bad as it had been in alpha. Then again, maybe it is just as bad and the changes are trivial.
Trying Vanguard might be a good idea - to see how close the experience comes to one of my all-time favorites.
I have been following new world fairly closely. Yes, the PvP is totally optional now. You have to turn your pvp flag on for anyone to be able to attack you. But, turning your flag on might also be required to allow you to do certain quests for your faction. If you want to do some quest to make your faction stronger for the next war you will probably have to turn your pvp flag on to do that quest. Course, if you're not interested in participating in the wars then you might also not be interested in helping your faction get stronger for the war, so you might just ignore those types of quests.
Thank you Ranarius. I don't mind optional pvp at all I simply prefer the option of going about my business whatever it may happen to be without having to worry about other players killing me. Though I think New World has factions and in a game with faction pvp this is less important to me. Thus in DAOC I could go about my business in Midgard (or Albion or Hibernia) with a limited degree of safety - my countrymen couldn't gank me only invaders from the other lands that had fought or snuck their way in.
I am not an expert so...take anything I say with a grain of salt.
My understanding is that in New World once you choose a faction (one of the three) you can not be attacked by your own faction. One big difference between this and DAOC is that there is no pre-defined land area that belongs to each faction. It will be fluid...when a piece of land, or a keep, or castle, is taken by a Company (or guild) in New World that land will become the same faction as the owner of that Company.
It's a cool idea and I used to be super excited about the game. I have pre-ordered it but my excitement keeps dwindling and I'm not sure why...I guess because it's not Pantheon haha. I'll probably keep my pre-order and play it, simply because there is no subscription cost, only the initial cost of buying the game. So, once I buy it and try it out there is no reason to 'quit' unless it's just no fun at all.
I guess my main problem is spending time develping a character in a game that I am indifferent about...so it'll just boil down to "am I having fun while playing it" or not. I will most certainly stop playing when Pantheon comes out haha.
Ditto about this not being competition for Panteon - it wouldn't be competition for EQ2 either but I have probably had 50 maximum levels there on almost every server - and that is just since I returned. I prefer the subscription model but I can live with buy-to-play. Anything I spend there won't reduce what I add here when/if they finally revise the pledge system again.
They have been putting out releases and showing samples and I am sure there will be more as closed beta nears. To me it has two major draws to balance the even more major flaws. It isn't one of the MMOs I have been bouncing around between for years (or trying once and hating). This gives something precious ...hope ...for a few months to a year or two diversion. Maybe there is a 10% chance of that but better than trying Rift again. Also it isn't an Asian-styled game. That style has advantages but I have never tried one I actually liked - too many decades getting used to the Western style perhaps.
zewtastic said:I played New World from inception as a early alpha player.
Should not be anything close to what Pantheon is expected to be.
Early on it was so toxic (I stopped playing) that they nerfed pvp.
This is my shocked face. :|
Heheh. sorry, I couldn't help myself.
But really, the setting seemed so dull and boring.. Is there any meat there in terms of player power progression, or amazing skills, or detailed mechanics, or stupendous crafting?
Is there anything that would keep a player (who has played fiction, fantasy, sci-fi, and similar MMOs for 20+ years) interested, in the long term? It just seemed a little too close to 'real' for me to get excited about, setting-wise.
And New World is delayed again.
I wouldn't actually expect anything till late 2021 (if a vacine becomes available.)
And frankly, the game sucks, imo.
As a result, we will be changing our launch date - and correspondingly, our final beta test - to spring 2021. We don't make the decision lightly, and we have urgency about getting the game to you as quickly as possible at the best quality -- with some additions that will make the experience even better.
https://www.newworld.com/en-us/news/articles/release-update
So I watched some New World streams, interested to see what an unlimited budget would maybe mean for the new MMO in 2020, my perspective was a lot of fetch quests and no lore to really grip me. I watched Nathan Napalm and Cohh and others play buy lost interest.
It did get me thinking anout how Pantheon may be received by "pro" or "elite" players who like to break down mechanics, and the types of things I might, as a I get into Alpha testing, look for.
So I post this link of about 8k words on reddit to give insight into the game and maybe some perspective to the older MMO player like me who is no where near as analytical and well written.
I do expect Pantheon to get as much criticism and in depth analysis at a Beta stage. the developers certainly have a tough battle ahead to get Pantheon acceptied in my opinion.
Onward!
https://www.reddit.com/r/MMORPG/comments/iktisl/new_world_a_full_in_depth_review_with_suggestions/
~Z
Was really not a fan of New World. The game feels like it cast a wide and shallow net - there's a variety of things to do, but none of them feel particularly well-developed or like they have depth.
The two most grating things I found were some functionality in the UI was atrocious, and the combat is riding this very odd line between... very limited, basic action MMO combat and survival game combat, and it does neither particularly well.
The easiest way I can sum up my feelings on the game are that it feels kind of directionless. Like it doesn't really know what kind of game it wants to be?
The thing I'm having a hard time finding out is whether or not the leveling speed was set before that open beta test or not. I mean...we got to level 10 in like 40 minutes. Insane speed and makes leveling almost pointless. Why not just start everyone at max level if it's only going to take a few hours to get there anyway.