Forums » General Pantheon Discussion

Game sound, On or Off in MMORPG's?

    • 9115 posts
    October 15, 2018 4:02 AM PDT

    Community Debate - Game sound, On or Off in MMORPG's, which do you prefer and why? #PRF #MMORPG #MMO #communitymatters

    • 1618 posts
    October 15, 2018 4:05 AM PDT
    Assuming the perception system requires auditory cues, I will have to keep the sound on.

    I tend to keep music and combat low, but environmental effects up high.
    • 3 posts
    October 15, 2018 4:15 AM PDT

    Depends on my mood Personally. Also depends on the game your playing. Some games beautifully capture the vibe and mood of the game, others not so much. Im really hoping Pantheon falls into the category of the Sounds and zone music draw you into game.

    • 793 posts
    October 15, 2018 4:19 AM PDT

    Yes, depends on the game and the importance of in game sounds.  I tend to turn music really low or sometimes off. 

    • 228 posts
    October 15, 2018 4:22 AM PDT

    I usually turn the music down or off, but other than that I cannot think of any reason to turn sounds off.

    Doing so would only serve to reduce my immersion in the the Terminus world.

    • 470 posts
    October 15, 2018 4:33 AM PDT

    Kilsin said:

    Community Debate - Game sound, On or Off in MMORPG's, which do you prefer and why? #PRF #MMORPG #MMO #communitymatters

    On...always. It was put there to help fit with the world and make it a more immersive experience. Turning it off dilutes that. There's also a need for game sound in many cases as it can tie into the gameplay, adding something that you should be listening for as well as watching. 


    This post was edited by Kratuk at October 15, 2018 4:34 AM PDT
    • 239 posts
    October 15, 2018 4:54 AM PDT
    It's just like any other sound or song. I can hear it about 1000 times. Then I have to turn it off. Like beef said music down low, sounds up. That was how I played EQ for years, but that battle music got old after a few years of hearing it every 2 mins. Maybe different zones have different battle songs?
    Now a days with voice chat I would assume most music is turned down.
    • 217 posts
    October 15, 2018 4:54 AM PDT

    Other than Music Off [×]

    Why in Gods name would anyone whos not deaf turn game sound off?

    To me gaming (especially MMORPGS) is about escaping this world a d delving into another.  So immersion is super important, I would hope sounds fit the environment and when Im near a river or waterfall I hear its rumble.

     

    Athstetically speaking I believe sound also sets the mood, for instance, slithering sounds, owls hooting, and a general stillness to the air or gusts of wind set the tone for a spooky undead filled zones and with zombie groans etc.

    • 107 posts
    October 15, 2018 5:13 AM PDT
    Since I wear a headset, I like to keep the ambient game sounds on. It makes for better immersion for me. As for the background music, I turn it very low just for added flavor and combat music I will turn off completely if that's an option-- I find it distracting for some reason. But give me all the ambient world sounds!
    • 1404 posts
    October 15, 2018 5:31 AM PDT

    Enviroment sounds up, game music subtle, battle music nearly or close too off.

    • 2138 posts
    October 15, 2018 5:48 AM PDT

    Game sound on. Music, ambience and noise.

    We did a raid once and someone recorded it and they chose to overlay it with some dark, gargle-rock or whatever *waugh*, I felt it didn't fit the encounter. But they were recording it so that was nice of them- we won!. 

     

    • 3852 posts
    October 15, 2018 7:02 AM PDT

    On.

    • 2419 posts
    October 15, 2018 7:09 AM PDT

    Kilsin said:

    Community Debate - Game sound, On or Off in MMORPG's, which do you prefer and why? #PRF #MMORPG #MMO #communitymatters

    On, definitely, through high-quality headphones.  The sounds of the world help to draw you in and to push aside those things from the real world that might interrupt.  But the sound is only a part of it.  There is the large monitor with all the graphics sliders set to the highest levels and the room nice and dark.  No disruptions from extraneous sights and sounds.  One can nearly feel themselves actually looking through the eyes of the character.  It is the only way to play.

    • 34 posts
    October 15, 2018 7:28 AM PDT

    Music wether combat or just music for a zone is the first thing I turn off in any mmo I play. Even if it's good it soon gets boring but that isn't the real reason I turn it off. For me it just doesn't belong there unless it's in an inn where there is a band playing I don't want to hear it.

    • 198 posts
    October 15, 2018 7:40 AM PDT
    I listen the music for the first several months and then turn it off eventually.

    The rest of the sound I leave on.

    Please give us a separate control for combat music :)
    • 646 posts
    October 15, 2018 8:04 AM PDT

    It depends on the MMO. I cannot stand FFXIV's constant, ear-grating combat music, and there's no way to turn it off, so music stays muted in that game.

    On the other hand, I LOVE the soundtrack for WildStar (Jeff Kurtenacker is a flat-out genius) and will ALWAYS have the music on in that game. Heck, I listen to the soundtrack constantly outside of that game as well.

    Generally I leave ambient sounds turned all the way up (I like keeping the "feel" of a zone, even if I've turned off the music), and leave combat sounds on but turned down fairly low so that I can hear the sound effects of impact but it doesn't hurt my ears.

    General note to VR: If you do go the route of having separate combat music (really, please, do NOT do this... it will end up being the only track we ever hear), PLEASE give us the ability to turn combat music off but leave the regular background music on.


    This post was edited by Naunet at October 15, 2018 8:05 AM PDT
    • 7 posts
    October 15, 2018 8:14 AM PDT

    I’ll typically leave game sounds on their default settings for the first few trips, but typically end up turning them down just enough to hear any auditory cues while I listen to my own playlists.


    This post was edited by Ghastlee at October 15, 2018 5:46 PM PDT
    • 1479 posts
    October 15, 2018 8:16 AM PDT

    Sounds allways on, I tend to scale myself on audio clues more than visual as they rarelly overlap themselves (while combat log might scroll superfast and animation clip between two long ones).

     

    Music, mostly on for the first few weeks, but If I catter in the same area for a long time (which usually happens as a roleplayer) I end up by beeing fed of it and turning it off. Then I mess a lot of great instants and areas, even completely ignoring the whole soundtrack of an expansion or content addition, just because I got mad about a city or such. I'd love a "specific zone music turn off" but that would be a lot of UI updates every new zone added and I'm really not asking for that much.

    • 259 posts
    October 15, 2018 8:23 AM PDT

    For me it is on always, I feel more immersed in the game world with the sound on.

    • 1921 posts
    October 15, 2018 8:30 AM PDT

    Typically off as soon as possible.  The combat sounds are typically repetitive, including spells, skills, "hi-ya!" or "have at thee" or whatever other thing the character says.  Footsteps become tedious after a very short while.
    Same goes for music, it's typically very short 'songs' of 2 minutes or less. hearing that in a loop 30 times an hour tends to get grating, for me.
    So, I turn off the music first, and keep on ambient as long as it's not too loud.  I would love a reason to keep it on, but haven't found one yet.
    If there was a reason, as in, I could detect stealthed NPC's by their footsteps?  Awesome, but I would use the hard-of-hearing visual interface that would be required, because it would be superior.
    I always read the subtitles in cutscenes faster than they're spoken, so games that have those get skipped as fast as I can read.  It's also why I see little value in voice acting anything, but that's just me.

    It's not that the sounds aren't good, they just become repetitive after long enough, so ... off they go. /shrug

    • 417 posts
    October 15, 2018 9:12 AM PDT

    All music off from the get go but I leave all ambient, combat, and casting sounds on adjusting volume as needed.

    • 1785 posts
    October 15, 2018 11:45 AM PDT

    In the center console of my car, there is a USB port that connects to my stereo.  In that USB port is plugged a 16 GB stick that currently contains about 11 GB of game soundtracks (with some movie soundtracks thrown in).

    I feel that should answer the question about how I play games, too :)

    • 752 posts
    October 15, 2018 12:06 PM PDT
    On until i get sick of hearing it and want my own music. I usually keep some combat sounds on incase im afk web-browsing for something and want to know if something is attacking me
    • 1281 posts
    October 15, 2018 4:53 PM PDT

    Game sound ON.

    Audio is big for me. I enjoy a well programmed game ambiance so that you feel like the world is real and that you are really there.

    That’s why I was such a big proponent of bringing Jay Barbeau in because he did such a great job on EQ.

    • 9115 posts
    October 15, 2018 5:24 PM PDT

    Beefcake said: Assuming the perception system requires auditory cues, I will have to keep the sound on. I tend to keep music and combat low, but environmental effects up high.

    Some of the cues will definitely be audio, good thinking :)