AVAILABLE RACES
Archai
Dark Myr
Dwarf
Elf
Gnome
Human
Wizard
While many Wizards are driven mad through study of the arcane, those who emerge stable under the weight of this power wield a force barely imaginable in awe and effect.
There are none that exist who have so obsessively studied the enigmatic and destructive nature of the arcane. Wizards often destroy themselves through lack of control, but those who emerge stable under the weight of such power wield a force barely imaginable in awe and effect.
When a spell requires Focus from an element with 0 Focus charges, it draws from another element at a 2-to-1 rate. If no Focus remains, each missing charge costs 10% of your Health.
Casting a spell that consumes Focus also grants 1 stack of Elemental Weaving, increasing your outgoing damage by 1% per stack, up to 10%.
For each focus pool at 5/5, gain mana regeneration. |
Conjure arcane bindings to root your target in place. |
Limited charges. The first application on the target will slow its movement. The second application on the same target will deal damage and freeze it in place. |
Imbue yourself with an aura of magicked flames, dispelling Chilled and Frozen states. While the aura persists, Physical attacks against the target will be retaliated with Fire damage. |
Surround yourself in a cloak of Phoenix Fire, greatly increasing your health regeneration. |
Periodically generate one crystalline shard that hovers nearby. Activating this spell will unleash one shard at the target. |
Channel a blaze of flaming energy that bombards your target with Fire over time and adds mana regeneration. |
Create a shimmering cloud of mirror-like ice shards that drift about you, distracting your target and reducing your current threat, and threat generated. |
Connect yourself to the current of flowing mana. Grants 50% spell haste and threat generation for a brief time. |
Teleport yourself and group members within 10m to various destinations around Terminus. |
Protect yourself with a ward that absorbs elemental damage. Shares cooldown with other Wards. |
Send a manifested slab of glacial ice bursting up from beneath the target, knocking them down. |
Imbue yourself with ethereal, fiery wings that slow your fall. |
Manifest a vortex of crackling electricity near the target. For every X seconds that the target remains within range of it, they will take shock damage. The further from the center of the vortex the target is, the greater the damage. |
Call down a pillar of fire that sears the target for damage over several seconds, and ignites them. Damage scales with focus consumed. |
Increase the Hit Rating for a brief time. |
Note: This is not a full list of Wizard abilities available within the game and is intended only to provide an overview of the class. Many of these abilities have upgrades and variations that become available as the character levels up.
Elementalist Mastery Examples
The Elementalist is a master of elemental spellweaving and building to a crescendo of devastating damage. They specialize in high-power, long-range spells and weaving multiple elements in sequences to achieve a combat rhythm and explosive synergistic effects, while maintaining an arsenal of terrifying wide-area elemental attacks that can easily sweep away lesser opponents.
| Mastery | Description |
|---|---|
| Unwavering Mind | Gain casting pushback resistance on your spell casts. |
| Stable Mana | The mana from which you weave spells is expertly cast and can reach further than usual. |
| Arcane Binder | Reduces the chance that your Arcane Cords spell is broken by damage. The effect also gains resistance to dispel. |
| Ability Unlock: Ashes to Ashes: | Align the flow of mana within you to the element of Fire. Your critical strike chance and damage with Fire spells is increased. |
| Ability Unlock: Rolling Thunder | Align the flow of mana within you to the element of Shock. Your critical strike chance and damage with Shock spells is increased. |
| Ability Unlock: Frozen Mana | Align the flow of mana within you to the element of Cold. Your critical strike chance and damage with Cold spells is increased. |
| Studied Defenses | Receive 100% of your INT as bonus Armor Class while wearing Cloth armor. |
| Lingering Bindings | When your Arcane Chords spell breaks, the target has reduced movement speed that decays over time. |
| Ability Unlock: Breath of the Storm Beast | Blast the area before you with crackling lightning and mist, dealing Shock damage and electrocuting enemies, rendering them unable to act. |
| Rise from the Ashes | If you are slain, and Phoenix Fire was available, you may activate it while dead. You return to life at 10% health and gain the regeneration of Phoenix Fire. |
| Ability Unlock: Unrelenting Lightning | Manifest a condensed ball of lightning near your target. The ball will pursue the target and deal increasing damage over time to them as long as they are near it. When the spell reaches its pinnacle, it will detonate. The spell can be activated a second time to detonate it early. |
| Ability Unlock: Slumbering Fury | Manifest a high amount of fiery energy and concentrate it into the ground. The next hostile target that steps on that location will be razed by an explosion and a gout of flame that knocks them down and deals high fire damage over time. |
| Phase Shift | Your Portal spell now frees you from movement impairing effects, and you are harder to hit with attacks for a short time. |
| Siegecaster | You are able to cast your projectile based spells over incredible distances and maintain their potency. |
| Grandmaster Spellweaver | When a spell critical strike follows a spell of a different element, its critical strike damage is increased. |
| Ability Unlock: Bend the Elements | Bend Elements may be used on creatures of the Elemental family or type to take direct control of them for a short period of time. In addition, you take reduced damage from Elementals, and your chance to hit and critically strike them is increased. |
| Elemental Cycle | When your next spell is of a different element than the last, gain 5% spell haste. This effect can stack up to three times. |
Spellblade Mastery Examples
The Spellblade Wizard is a high-mobility combatant that specializes in blending martial prowess and elemental magic to deal damage and control the battlefield. Their attacks come at a rapid pace and rely on synergy, timing and combinations to deliver devastating damage to their foes. While many users of arcane magic prefer staves, scepters, daggers and objects designed to focus the mind, the Spellblade has gone through immense training to ensure that their potent magic can be delivered through the edge of blade and fist.
| Mastery | Description |
|---|---|
| Elemental Reaper | Grants proficiency with greatswords. |
| Ability Unlock: Focus Strike | Slash your target with a magically honed edge, dealing 50% weapon damage and returning 100% of the damage dealt to you as mana. |
| Ability Unlock: Storm Blast | Deals Shock damage to the target, putting them an electrified state. |
| Ability Unlock Pyroclastic Blast | Deals Fire damage to the target, causing them to burn for damage over time. |
| Ability Unlock: Frigid Blast | Deals Cold damage to the target. Has a chance to Freeze the target in place. |
| Battlemage | Gain proficiency with Martial Cloth armor. Additionally, you now gain Spell Critical Strike chance from Dexterity, rather than Wisdom. |
| Smoldering Wounds | Critical strikes from your abilities and spells that deal fire damage will cause the target to burn for an additional 40% of the damage dealt damage over time. |
| Arcane Deflection | You gain the ability to parry spells while wielding bladed weapons. |
| Spellblade’s Flourish | After a successful melee or spell parry, gain haste for a short time. |
| Ability Unlock: Infuse Blade (Fire) | Your melee strikes will deal additional fire damage per hit, and your spell damage is increased. |
| Ability Unlock: Infuse Blade (Frost) | Your melee strikes have a chance to deal frost damage and snare the target. |
| Ability Unlock: Infuse Blade (Lightning) | Your melee strikes have a chance to trigger an extra attack that deals weapon damage. |
| Ability Unlock: Snowclone | Create a fragile copy of yourself that taunts your enemies for a short time, but is easily destroyed. |
| Ability Unlock: Electrostep | Imbue yourself with lightning speed, granting increased movement speed. |
| Ability Unlock: Stormhaze | Slam the ground and call down a localized storm of lightning and mist that causes enemies to lose sight of you and removes you from combat / threat lists. |
| Ability Unlock: Cryostasis | Suppress your life signs with extreme cold, reducing the distance which some NPCs will detect you, as well as increasing your resistance to Cold damage and Frigid environments, but reducing your movement speed and avoidance, while draining focus and mana. |
| Omnimental Whirlwind | With a greatblade wreathed in fire, lightning and ice, you strike the area around you every .5s for 3s, dealing elemental and weapon damage. During this time, you are immune to normal crowd control effects, and take reduced spell damage and have a greater parry chance. |
| Master Spellblade’s Counter | When parrying an attack or spell, you automatically execute a counterattack and deal weapon damage of the attack type that was directed at you back to the target. |
| Rise from the Ashes | If you were reduced to 0 or less health by an attack and Phoenix Fire was available to be used, you may activate it despite your current state. |