Forums » General Pantheon Discussion

Why did you pick that race?

    • 3237 posts
    January 17, 2019 12:42 PM PST

    Iksar said:

    I thought gouging a body part and wearing it would be pretty savage/aggressive.  It would be a pretty cool animation, too.  As far as their passive goes, I couldn't help but think that the Skar were an excellent candidate for tracking.  They seem like a natural fit for it, regardless of what class they play, but don't have access to the ranger class as an option.  The most consistent factor used during this theory-crafting exercise was established lore.  At the same time, it's also important to consider the available class matrix for each race.  Bloodthirst seems like something that would make sense if the Skar were always up close and personal, but how would that work for something like a shaman or necromancer?  Same deal with Blood Sense.  Sounds like something that would be great for a warrior, dire lord, monk, or rogue ... but not the other two classes.

    *Edit  --  for their active, I did adjust it slightly so that the Skar would have their small offensive bonus while wearing a gouged body part.  It wouldn't stack with their night-time bonus but I think it would better represent their savage/aggressive nature than health regen alone.


    This post was edited by oneADseven at January 17, 2019 12:48 PM PST
    • 2752 posts
    January 17, 2019 1:53 PM PST

    Tracking is a bit too much of an active ability to be considered a passive, innate maybe. 

     

    To an extent the Archai active and Halfling passive don't seem particularly useful for casters/healers, which is why I figred "why not" for bloodthirst. Spell damage could heal too but otherwise it wouldn't be extremely useful to casters, yeah. Just seems like every other race (save for Elves) get great or widely useful combat abilities but Skar get little to nothing to that end.

     

     

    • 388 posts
    January 17, 2019 2:40 PM PST

    in EQ: dark elf (then others) 

    Pantheon: I think the Ogre looks great.  I will have to mess with them all during Character Creation, see what I come up with that I like. 

    I want to heal, so I'm sure some races can't be Cleric. 

    • 3237 posts
    January 17, 2019 4:44 PM PST

    Iksar said:

    To an extent the Archai active and Halfling passive don't seem particularly useful for casters/healers, which is why I figred "why not" for bloodthirst. Spell damage could heal too but otherwise it wouldn't be extremely useful to casters, yeah. Just seems like every other race (save for Elves) get great or widely useful combat abilities but Skar get little to nothing to that end.

    The Archai active would apply to all "attacks" which would count both melee strikes and spell-casts that do damage.  As far as the Halfling passive, I agree with you, and think it would be appropriate to add another small detail that would still fall under the scope of "accuracy."  I adjusted the Halfling passive to also reduce the chance of fizzling for any spell-casts.


    This post was edited by oneADseven at January 17, 2019 4:47 PM PST
    • 332 posts
    January 17, 2019 7:30 PM PST

    RE: OP 

    Based on racial looks , min & max stat comparison for my class and animation with my selected class combo. 

    Followed by if I like the starting location.

    • 124 posts
    January 17, 2019 11:48 PM PST

    oneADseven said:

    The Ogre passive only triggers when they take lethal damage.  More than anything it buys them some additional time on the battlefield when they would otherwise be dead.  I think that ability would be really useful for both tanks and healers.  The main reason I decided to make them immune to beneficiary effects while that passive is active is because druids could use Hirode's Chrysalis on them during that time.  In my experience, these sort of "death-prevention" abilities usually have a limited duration.  Very much a risk vs reward type ability where you can land a well-timed death-prevent or end up losing your cooldown for nothing.  I'm not sure if that's how Hirode's Chrysalis is supposed to work but if it is, the Ogre passive would make it much easier to time that perfectly.  It's possible that I'm wrong about that ability and that there wouldn't be any conflict between the two at all, in which case, the "immune to beneficiary casts" stipulation could be removed.  (I do think their max HP should be limited to 1 for the duration of the effect, though.)  The important takeaway from this ability is that it only triggers when the Ogre dies  --  because of this, I don't really think a recovery should be possible, but I suppose it could be okay if the conditions are really tight and difficult to pull off.

    I hear what you're saying and it makes sence. Would also be somewhat interesting tho. Fall down be unconscious, stand up again. Hmm did i get a heal or am i dead? combined with the death save i geuss it would depend on the trigger of that. Is that also going to be on receiving lethal damage or just before going unconscious, as it could cancel eachother out. But i like the chain of thought. Much like the warrior native back from EQ1 where they would go 'berserk'.

    oneADseven said:

    As far as the gnomes are concerned I have received similar feedback from others.  Losing that final 10% of mana would certainly sting for the gnome itself, but it could still end up being highly beneficial for their group.  The reason I was able to justify a strong situational risk/reward mechanic for the gnome passive is because of their active  --  they have a built-in mana regen mechanic to begin with.  It wouldn't be fair if gnomes were truly limited to 90% of their mana pool and I think having access to their very own mana regen mechanic makes up for the difference.  It may need to be reworked a little bit (can use on any NPC rather than on corpses only) but all in all, both of those abilities were designed to compliment each other while staying true to the lore.

    Yeah that looks a bit better, that it can work on more than just dead body's (raid application could be hard without it). Ofcourse with a cooldown to compliment that. Or tie it to their other passive, where they do extra damage during the day? Make the ability more effective during the day as there is more 'sun' to pull power from. This could also incorporate it being more effective when another class creates a light source, making it more immersive, and maybe suitable for places where you cannot see the sun, like an underground dungeon or some sort of climate.


    This post was edited by decarsul at January 17, 2019 11:49 PM PST
    • 52 posts
    January 19, 2019 12:21 PM PST

    @OP

    Dark Elves are the master race in EQ and Dark Myr will be the master race in Pantheon.  <3

     

     

    • 125 posts
    January 19, 2019 12:58 PM PST
    Kilsin,

    When I first started playing(at 12) I was really into slayer and pantera. So I was strictly ogre, troll or iksar.

    I hardly play/played elves because I suffer from acute homophobia.

    Once everyone around me started maturing, I realized I’m a late bloomer and also started listening to indie stuff like piebald. So I found halflings and gnomes very relatable and a great channel to express myself.

    Anymore I try to play humans, because the crowd drawn to create a human are typically a lil more my style because to me- playing a human is someone who wants to explore what the emmersive lore has to offer; because we are all human irl, human pc’s tend to also no longer need to express themselves in an emmersive fantasy setting and are rather exploring it(as what my intention is any longer).
    • 125 posts
    January 19, 2019 1:13 PM PST
    Also,

    Once I got into anthropology and watched a pseudo conspiracy special on the paracas skulls I realized erudites wernt nessessary some weird racist inside joke and if I hankered to play a caster mainly for any period of time it was strictly erudite.
    • 1618 posts
    January 20, 2019 1:53 PM PST

    I love large races. I hate being so small that I cannot see through the grass. So, Ogre is my first choice. I also prefer mountainous and cold zones. But, if it takes too long for Ogres and Dark Myr to meet up, I will have to create a Dark Myr to play with the wife.

    • 1714 posts
    January 20, 2019 2:33 PM PST

    I pick a class first, of course, and go from there. Never an elf or a dwarf. Too...elvish, and too short. Gnomes are cool tho. The race needs some kind of "spice". If Pantheon has factions like EQ, then playing an "evil"(yeah yeah I know that's not officially a thing but we all really know what's what) race provides extra thrill and challenge at the cost of extra work and pain. I will pick a race that is uncommon. I will pick a race that has a powerful trait. 

    • 2 posts
    January 21, 2019 7:08 AM PST

    When picking a race, I usually go for something unique or different in regards to that games world. As much as I love my standard trope of shorties like Dwarves, Gnomes and Halflings, I like when other options are presented to me. For instance, my favorite race of all time has to be Frogloks. I've yet to play a game outside of EQ that allows me to partake in the play of an Amphibian. Hell, I'd love a more fishlike- aquatic race (Dark Myr are too human for my tastes), or an avian race and an insect race has always been on of my favorite possibilities. I like them humanoid, but the less human the better. I'll never play a Human, Elf, or Half-Elf unless given no other options. 

     

     Now for Pantheon, I have my eyes set on the Skar. They look incredibly interesting and give me both an undead and reptilian vibe, the class to me is secondary. 

    • 7 posts
    January 22, 2019 6:11 AM PST
    Order of priority is 1. How cool does it look? 2. Does it offer the class I want to play? 3. Is it over played?

    I always try to pick the class/race that fits the role I want to be and is the least populated.
    • 1618 posts
    January 22, 2019 8:12 AM PST

    I just want to play a Gnoll. Is that too much to ask for?

    • 40 posts
    January 25, 2019 6:19 AM PST

    Depending on the final base stat mechanics (how relevant to the class they are) my choice will be virtually 100% the race with the best match of base stats to the class I want to play.

    • 56 posts
    January 25, 2019 6:38 AM PST

    I will be playing a Halfling probably my favorite race. But I want it be a Hafling bard if bards aren't in at launch (fingers crossed they make it) then I thik I will be playing a healer of whatever race my wife and son pick. Hoepfully they agree on a race.  As of right now they do not.

    • 2 posts
    January 26, 2019 3:39 PM PST

    I'm not as experienced as you all in other MMORPGs, just EQ1. (did very short stints in EQ2 and Vanguard).

    I  am a human female, so I like to choose human females. This was a problem in EQ1 where humans couldn't be shaman, so I chose the next best, Barbarian. Boy, what a mistake. I will never play a porn toon again. I guess I'm in the "choose what I like the look of or racial bonuses" camp. I've played gnome enchanter , high elf mage, ogre sk.  Rest were all human . Half elves repulsed me as being too sneaky looking

    • 119 posts
    January 26, 2019 6:35 PM PST

    I usually lean towards evil races, or extreme "burn the heretic!" style good ones. I also like me some juxtaposition so when I can choose an evil race + good class or vice versa I tend to do that since I've got a history of playing Dungeons and Dragons characters along those lines.

    • 5 posts
    January 26, 2019 11:03 PM PST

    I pick a race by; determining if the class I want to play supports that race (though it's often viewed the other way around). Then, if multiple options exists; which one synergizes best with the class. However it is important to note that the relative strength of racial abilities also has a strong bearing on the decision. If I wanted to make a warrior and was trying to choose between Ogre and Elf, if the choice only meant a small stat spread and/or a passive that has a relatively small effect on how I play the game, then I might select the Elf, even if it had slightly worse stats as a warrior, just because I think it looks cooler. Conversely, if the Ogre had racial abilities and stat combinations that made it far superior to the Elf as a warrior, then it makes my aesthetic preference for Elf much less attractive. (Of course this is sort of meta-gaming, but I think we all do this to some extent)

    Essentially, it is difficult to say without knowing exactly how impactful any particular race will be on gameplay. Will the Racial stats vary greatly? do these stats or abilities have significant effect on how I play?

    I always enjoyed the "trade-off" scenario:

    Say I want to pick a Wizard and im down to my last few options. If I select Race A I will have more mana but less HP, than race B. Or, I could select Race C, which has slightly lower HP & Mana than either A or B but, it has a passive that is very beneficial to a wizard. 

    Regardless of which option I pick, I feel like it was a personal decision that makes the character a little bit more "My own" than some other methods.

    • 19 posts
    January 30, 2019 6:35 PM PST

    1) Anything, but human.

    2) Does the race have the class i want to play?

    3) Is the lore behind the race interesting?

    4) how does the race look aesthetically.

    5) how do the animations for the race look. 

    • 139 posts
    February 1, 2019 5:08 AM PST

    I want to be a Barbarian Warrior so I'll probably pick human and make him look like a Barbarian. 

    Normally I pick the class first then pick a good alignment race, with decent stats, traits or abilities.

    • 71 posts
    February 2, 2019 9:17 AM PST

    Kilsin said:

    What is the deciding factor in how you choose a race for your main character? #MMORPG #communitymatters

    There is definately no one deciding factor in this decision for me.  I decide on class, then choose from the races that are allowed to be that class, the rest is probably just how I feel that particular day.  I quite often choose a race for a particular class (usually 2nd or 3rd alt) that the general consensus says is the worst to pick due to racial traits, then make it work.  /ponder...perhaps this is some antisocial trait I possess, a sort of 'in your face' thing.

     

     

    --- My opinions are not humble, they are just my opinions. ---

    • 11 posts
    February 5, 2019 5:18 PM PST

    I am the same as many on my choice of race.  I like aesthetics of a race but I also let race attributes play in on the decision. If I do crafting and if I'm a healer or a Tank.  Starting areas would be the last deciding factor for me.

    • 690 posts
    February 7, 2019 9:43 AM PST
    I get a list and then filter it down until one race/class combo is left.
    1. I make the list with races that have one of the classes I want to play
    2. If the list needs filtering: how strong the racial abilities/stats are for my class.
    3. If the list still needs filtering: How the race looks
    4. If the list still needs filtering: Interesting story; neutral or evil alignments usually interest me the most
    • 209 posts
    February 11, 2019 8:39 AM PST

    The biggest factor for me is simply which race I think would make the coolest version of whatever class I'm rolling. Having good racial stats and passives for that class is also very important.


    This post was edited by Gyldervane at February 11, 2019 8:40 AM PST