Nah. I wasn't interested in raiding when I played EQ in the early 2000s, and I'm not now. My favorite part of the game has always been the 1-Max level journey. If I do any raiding in Pantheon it will have to be an organic situation where my guild is to a point where they'd like to try something, or friends not in my guild ask me to join etc, but I doubt I will seek to raid on my own.
Yes, I do look forward to raiding. I just hope that the raid scene in Patheon much better thought out than what EQ did back in the day. I do not have the time or health to sit for hours waiting for a raid boss to spawn or getting a phone call at 02:00 to login to kill said boss for epic quest drop. I am very excited for this game, something I have not felt since WoW was annonced back in 2003, but I am concerned how they will handle 'competiton' for raid bosses that could spawn at any moment and be killed before I even knew they were up. This is my only reservation about Patheon at the moment.
I will give my opinion on the matter, I would like to see raids instanced to be downed by guild capable of beating them on thier own time and own scheduled. Not the schedule of other players in the game in a non-instanced encounter.
Kilsin said:How many of you Fantheons out there are into raiding? #MMORPG #communitymatters
Twitter Poll for fun: https://twitter.com/PantheonMMO/status/1072099536355516418
I SOOOO enjoyed Raiding in Vanguard....I made a short video of some Raid mobs we had on farm status back 5 years ago, some other area/stuff also. This was just before they shut down Vanguard. If Pantheon is anything like Vanguard, only better?!?, we will gather the gang and be enjoying for years to come.
https://www.youtube.com/watch?v=QkSh0_RIDDk&t=8s
ps. if I should not have posted this link...spank me with the flat of your swords sir Kilsin.
Have always thoroughly enjoyed raiding. The part that is important to me is team work and shared experiences. When my gaming friends get together, those shared accomplishments (or more often, lack of successful accomplishments prior to the actual win) are the things most talked and laughed about. The larger the team, the more interesting usually as well (within reason). Our first Fear break helping another guild recover, learning a new zone and raid mechanics, noodling out the flagging, gearing up everyone as much as possible with interim crafting gear. It was all fun and shared effort, work and payoffs.
I have also enjoyed the now more frequently used public encounters where you just show up and do your thing, no grouping required. The first time I recall the idea was the failed warhammer fantasy MMO but I'm sure it was used before then as well. I'd never want this to be the main source of larger scale content but having it available and very slowly rewarding is a great way to hook people into the idea of larger scaled fights and broad teamwork as well as add strife and conflict to the world.
sevnptsixtwo said:Yes, I do look forward to raiding. I just hope that the raid scene in Patheon much better thought out than what EQ did back in the day. I do not have the time or health to sit for hours waiting for a raid boss to spawn or getting a phone call at 02:00 to login to kill said boss for epic quest drop. I am very excited for this game, something I have not felt since WoW was annonced back in 2003, but I am concerned how they will handle 'competiton' for raid bosses that could spawn at any moment and be killed before I even knew they were up. This is my only reservation about Patheon at the moment.
I will give my opinion on the matter, I would like to see raids instanced to be downed by guild capable of beating them on thier own time and own scheduled. Not the schedule of other players in the game in a non-instanced encounter.
You never played vanguard? This system could work here too and as i know they are thinking about a similiar system (lockout timer).
I plan to approach Pantheon the say way I did EQ1.
Enjoy leveling up with no expectation of what I'll do later.
Maybe join a guild or 2 if I feel like it for fun.
Make friends along the way taking notes of what guilds have the coolest members.
Get excited when I start to get to max level. Maybe doing a pickup raid here or there just to join on the mayhem.
If I decide to jump off the deep end and my life permits it, join a top end raiding guild and go full insane-o on end game raiding frenzy!
I only quit EQ because so many people left for other games it made it hard to raid the way we liked. I ended up trying other games and in the end, ended up quitting all MMOs because they never had the same kind of community EQ did. That was the main reason I fell in love with the game and MMOs in the first place.
I never expected to play another MMO again, till Pantheon that is....
I did them, I enjoyed the challenge (though I found the only real challenge to be the organizing the large numbers), but I have zero desire to partake in contested raiding. It was the one thing that I greatly disliked about EQ and while I respect that some want to raid contested and Pantheon will provide raiding, I would prefer that it stay focused on group content as it was I remember most fondly in EQ.
I really enjoyed raiding in pretty much every MMO I've played before. I hope and believe Pantheon will have a very healthy (and not very toxic) raiding scene. That said, I believe my raiding days are likely over and I will only raid if there are raids that are pretty casual and all the others in my guild are interested. For me, what would fit best is probably smaller, shorter raids or smaller raids that you can progress through during multiple sessions.
But... I'm not sure it's a good idea to design raids for me, it is probably better to build them for the people who intend to raid a lot. I will probably be happy to progeny (progenitize?) over and over again, make tons of alts, manage a guild for newbies and retirees and do tons of group content. Some lower level raids would be cool though C:
Hell yes. If a game doesn't have raid content, it's not worth playing for me.
Of course, a guild can have a bad loot system. That doesn't mean that raiding itself is a bad concept. Just move to a guild with a better system.
A guild can have bad interpersonal relationships, bad leadership, loot policy, whatever. That doesn't mean that raiding in general is not a good idea. Just move on to a better guild.
I want raid content that will challenge me. Something where people have to work for it, and to be a part of something larger than myself, larger than myself and 2-3 friends.
Something that proves that you have been there and conquered the place... and conquered yourself in the process, and have some memorable events that will stay with you for a long time.
You can farm an easy group zone 100 times over... and it will never ever add up to the feeling of 40 (or 60 or 70+) people finally beating that big dragon or god, after putting blood, sweat and tears into it.
if i need to get a reagent from a raid boss that drops dragon scale so that i can make heat resist potions so that i may voyage into the depths of the volcanoes of kingsreach so that i can get moltenshrooms so that i can be one of the few that can make frost resistance potions so that i be even the fewer to climb the peaks of reignfall and find the mythical airfluff weeds which can then be crafted to allow underwater breathing elixirs just so i can isolate myself in the oceans and pick dark water corals so i can stand in town selling my dark water elixirs that add plus 100 to charisma giving you a bonus to selling your goods at 1000%. i'd go raiding for this.
It depends on the raid, if the raid is done right then yes i love raiding...if its rince and repeat stuff like wow has become then i'll pass lol. also if the raid is about more than just Gear than yes ( EG: to get flagged for another zone or for a rare drop ( recipe, crafting matt, epic quest part )Etc then yes all for it.