Forums » The Skar

Gear appearances...

    • 14 posts
    May 8, 2018 3:28 PM PDT

    I like the look of the Skar, but wonder with all the bony spikes and stuff, how they will appear in armor, if at all.

    • 15 posts
    May 26, 2018 11:25 AM PDT

    I just finished posting in the Ranger forums about how I'd like there to be more races for rangers... Looking at the Skar again I feel this goes right into the folder of dumbest looking races ever made in games. Imagine if you had holes all over your cheaks where you eat... and drink... Now imagine you had spikes going strait up out your shoulders, your head and other areas of your body... Hope you never kill yourself looking quickly to the left or right...

    Last is the fingernails. Put a gove on with 6 inch nailes and try and do, well try and do anything. 

     

    So yeah, the next question would be do they even wear armor, and if so... How?

    • 271 posts
    May 26, 2018 7:01 PM PDT

    Good thoughts and questions, both of you. Wish I'd seen the OP sooner.

    So the initial Skar design has all the problems you've noted -- and then some more. I posted on another thread recently that we had to scratch the backwards knees because that one anatomical feature by itself would've been a gear creation nightmare, requiring the Skar to have their own line of clothing AND design for every single pant and boot in the game. Add the spikes and claws to that mess as you've pointed out, and you've got a troubling design on your hands that honestly wasn't a proper treatment of the lore either. 

    So how did it happen and what have we done to address it?

    First: The How. When it came time to launch this current version of the website, along with the first official lore and art reveals, we gave ourselves some pretty stritct deadlines. For the most part we nailed them time-wise, but with varying degrees of success in regards to execution. The Skar would be one of those variances, and for me personally the most unsuccessful part of the launch. The bones there are solid (the metaphorical bones, not the ones coming through the skin), but there's a good amount of detail work that fell short of the full vision. You can see in the Shaman art a modest attempt to recalibrate the Skar, albeit with the problematic knees still present. At that time we were using an outside art studio -- who did a great job overall -- but we knew the Skar simply needed more time across the board to be correctly realized.

    Second: The Now. As you might have noticed all of the races have had new artwork done for them, with several undergoing varying degrees of redesign. The Skar have been the most fully revamped, and I am absolutely giddy with how they've taken shape. Forrest Imel is a tremendous artist and we are so fortunate to have him working on our project. The new Skar are right on point with the lore and I think will become the perfect counterpoint to the Archai as Pantheon-exclusive races. They have arrived, artistically speaking, while being a much more workable design technically.

    We always value your honesty, even if we don't ultimately make decisions you agree with, and here you guys accurately sussed out a problem. Kudos.

    • 14 posts
    May 26, 2018 11:12 PM PDT
    Thanks! I appreciate the feedback!
    • 608 posts
    May 27, 2018 4:12 AM PDT

    Now we just want to see more right now.... Great job Istuulamae !

    • 271 posts
    May 27, 2018 8:29 AM PDT

    Thank you all. I’ve done nothing, haha. 

    • 234 posts
    May 28, 2018 6:43 PM PDT

    Just curious - As mentioned before you guys have artwork designed in a way to identify relationships (races, regions, etc.). Does that artwork apply to the game's timeline? Will we (if we recognize it) be able to identify building designs or pieces of armor from a much earlier time?

    Edit: typo


    This post was edited by Retsof at May 28, 2018 6:45 PM PDT
    • 271 posts
    May 30, 2018 8:03 PM PDT

    Retsof said:

    Just curious - As mentioned before you guys have artwork designed in a way to identify relationships (races, regions, etc.). Does that artwork apply to the game's timeline? Will we (if we recognize it) be able to identify building designs or pieces of armor from a much earlier time?

    Edit: typo

    Building and environmental designs, yes. Armor pieces I think would be more difficult to identify due to their usage usually being divorced from the context of their age. Take a temple underneath a mountain for instance. Surrounded by water and overgrown with vines, guarded by cracked stone sentries -- looks abandoned, and possibly, ancient. It's probably one of the first conclusions you draw upon discovering it.

    Armor that is from an earlier age likely won't have the same tells. Rust, wear and so forth usually suggests low-level gear, not old age. But that isn't to say we won't have gear from earlier time periods of the planet, just that it likely won't be as obvious unless someone or something tells you it is. Until you learn the visual language that is.

    Great question!


    This post was edited by Istuulamae at May 30, 2018 8:03 PM PDT
    • 234 posts
    May 31, 2018 1:05 PM PDT

    Istuulamae said:

    [blockquote]Retsof said:

    Just curious - As mentioned before you guys have artwork designed in a way to identify relationships (races, regions, etc.). Does that artwork apply to the game's timeline? Will we (if we recognize it) be able to identify building designs or pieces of armor from a much earlier time?

    Edit: typo

    Building and environmental designs, yes. Armor pieces I think would be more difficult to identify due to their usage usually being divorced from the context of their age. Take a temple underneath a mountain for instance. Surrounded by water and overgrown with vines, guarded by cracked stone sentries -- looks abandoned, and possibly, ancient. It's probably one of the first conclusions you draw upon discovering it.

    Armor that is from an earlier age likely won't have the same tells. Rust, wear and so forth usually suggests low-level gear, not old age. But that isn't to say we won't have gear from earlier time periods of the planet, just that it likely won't be as obvious unless someone or something tells you it is. Until you learn the visual language that is.

    Great question!

    [/blockquote]

    Ok, I'll admit I'm kinda excited about this. Looking forward to see this applied to expansions.