Forums » Pantheon Classes

What draws you to your class?

    • 620 posts
    May 23, 2018 12:05 PM PDT

    uneko said:

    I've always been drawn toward pet classes in most games because there's something satisfying about being able to summon various creatures and watch them do the tanking for you. My dilemma has always been that I also enjoy knight-type classes and pet classes are almost always cloth-type and squishy. In EQ I ended up picking Shadowknight, but found the pet to be horrendously weak, as was expected. It was almost useless really, but I got both things I wanted so I never complained.

    With the release of Agnarr I actually made a Cleric because I wanted to switch things up and practice for Pantheon. I found the EQ cleric to be boring because I essentially just tabbed out for a few minutes, tabbed back in and healed (sometimes not even necessary), then tabbed back out. It would occasionally get hectic and I found joy in frantically trying to keep the group alive during tough encounters, but those moments were few and far between.

    Now my first ever character in EQ (which was my first MMO) was a Ranger, so I was thinking of running a Ranger in Pantheon, but I'm still quite undecided until I see the rest of the class reveals.

    I too enjoy pet classes and found similar satisfaction with the SHD in EQ... but then I later rolled a Necro and wanted to cry at how worthless the SHD pet was in comparison.  The Necro pet did more DPS than my SHD + his pet :/

    But since the SHD was my original class I may go with the DireLord as my primary (and either Necro or Druid as my caster option depending on their mechanics).

    • 1167 posts
    May 23, 2018 4:15 PM PDT

    I'm typically drawn to healer or tank based upon their importance in a group.  A good healer can make up the difference from a bad tank or dps, but it doesnt always go the other way.

    As far as healers... I usually strive for the "pure healer" soooooo a cleric.

    • 1584 posts
    May 23, 2018 11:07 PM PDT

    Lore first.

     

    I tend to follow the class flavour throught the lore and the global sense it has, beeing more interested in plate armor wearers and such, which leads me to tank really quick. Once settled, I often choose some versatile second roles as rerolls, like monk, because I like to have some ambivalence in my role as they lead to more options and more tricks to get the most of your class. Then my subsequent rerolls are tied to personal preferences : Melee range if possible, ambivalence if possible, and the need to have a few other roles carried.

    As an example, I do not hate to heal but I don't enjoy it if the role is just passively looking at health bar. Some do enjoy this "irregular paced gameplay", but I like to have a heavy activity while playing, and thus If i have to heal I tend to prefer some agressive healer class with which I can smack something to the mob in addition to healing. I enjoyed (for some part) FFXIV's healer design because you could DPS when you had enough mana and it was quite descent, however it ended as a need more than an option and lead to minimal healing policy, which in return is bad for the game design.

    • 620 posts
    May 24, 2018 11:15 AM PDT

    Porygon said:

    I'm typically drawn to healer or tank based upon their importance in a group.  A good healer can make up the difference from a bad tank or dps, but it doesnt always go the other way.

    As far as healers... I usually strive for the "pure healer" soooooo a cleric.

    I agree that a good healer can compensate for a poor tank or dps, but I would say that a good CC or a good tank can also compensate for poor healing (which is hard to do, but I've seen it).  The great thing about a group-centric game is that we will all be able to contribute to the success of our groups!  :)

    • 63 posts
    May 24, 2018 6:11 PM PDT

    I'm a real-life lurker, and that translates well to stealth classes. I often poke around solo just to see what I can find. I love the ability to go anywhere, see everything, and be the fly on the wall.

    In EQ, I mained a druid and poked around everywhere with Camo and SoW. Mained a rogue in a handful of other games, of which my favorites were probably Vanguard and Rift. Those rogues had so much utility on top of their sneakiness that they were a joy to play. Rift rogue tanking and the mobility of their teleports kept me glued for over a year. Using flechettes to AoE kite a gaggle of blue adds in Vanguard had me cackling.

    I'm a big fan of alts though, and I really love any role for group content. They're all great fun. I like to be the guy who has an alt for any situation. No healer? Let me grab mine. No tank, got ya covered. My WoW mains were paladin and druid. I'm also a big fan of making classes do things they're not expected to. If it's in my tool kit, I'm going to use it. See flechette AoE kiting above - inefficient but hilarious. <3 flechettes. I remember saving a few groups with spammable AoE snares when they were about to call for a wipe. "Rogues can do that?!"

    Also mobility. I gotta whoosh.

    Training mobs always seems an apt allegory for life.


    This post was edited by DagNabbit at May 24, 2018 6:17 PM PDT
    • 33 posts
    August 25, 2018 12:52 PM PDT

      When I first started playing everquest... my initial draw was toward enchanter.  I always felt my montra was like 3m... I dont make the party.. i just make the party better.  The class was heavily populated and on raids only needed 2-3 enchanters per raid.  Boring as hell to play an enc on raids you were basically a buff... b#%ch.  I then switched to cleric because clerics were always needed in anything.  Easy to find groups.. raids could not take place without at least 5-7 clerics.. or one per group.. sometimes 4 for the main tank group.  I always had something to do.. and it was great to finally get pushed up into heal rotation or as number 1 or 2 cleric in guild. was heavy compitition.  

      My final choice was.. Shadowknight or in this game will be direlord.  I loved the utility of the class. Enjoyed the power it had in duo or trio's  I could pull, tank, handle groups.  I could solo  with fear kiting even dragons (until they put a lvl cap on fear  boooooo  :()  The biggest reason was for raiding.  On initial release it was almost easier to raid pull over monks because of our snare ability over a pure monk.  Then they gave monks Tripple fd and I lost that ability to pull on raids over them BOOOO again.

      The true reason why I picked shadowknight.. was raids.  Both the enc and cleric were reactionary classes.  If pull was bad.. encs kicked in.. if guild was gonna wipe it was up to the clerics to respond quickly to save as many people as they could... res and log out for sake of saving raid progression.  Then at the end of clearing a certain portion of the raid zone.. it was move up... I had no clue where to go often on first time raids because I never saw anything. I was looking at my spell book sitting away from main body of raid to prevent aoe from killing me.  I got lost often.  I said enough.. I am gonna learn these raid zones.. I am gonna be part of the solution for raid success.  I got to see everything.. I got to see zone before it was broken.  I got to see the pathing of mobs as they were pulled.  I got first hand knowledge of their hits, effects and skills.  Even more important is we single handedly could save raids.  Our primary raid function was the OH crap class tank wise.  If a warrior lost defensive, or ch chain failed  in came the sk to save the raid.  We could snap agro... to us... give the clerics and indication of tank change and possibly be healed enough to get another warrior in on main target again.  Often times there was a shadow knight cycle as well since our harmtouch was our primary snap agro ability. We could even help in raid wipe recovery with our fd and ability to summon corpses.  OMG i was so pleased with the versatility of my class I honestly could never see playing anything else.

    • 204 posts
    August 26, 2018 3:26 AM PDT

    I've always played melee based characters since UO and EQ days, and even before that in a handful of MUDs. I just like to be in the face of the enemy, either smacking them with a sword and taking the hits with my shield, or standing behind them wailing at their flanks doing as much damage as possible. Thus, I generally play the warrior tank or the rogue/thief - my main generally depends on the type of game. If it's all about the combat, then the warrior. If there are lots of utility skills that are useful to the party, then it's the Rogue.

    • 14 posts
    February 1, 2019 9:09 PM PST
    For me it is three main things:
    1. How cool the armor and gear looks
    2. The overall gameplay and what I'll be doing during each fight
    3. How much of an impact/value I can add to the group I'm with.

    It's also important to consider any kind of utility the class has such as speed buffs or overall movement speed.

    Also the ratio between being great dependant:how much money you can make as that class.
    • 16 posts
    February 2, 2019 11:52 AM PST

      For me the draw to my class is usually based on the general need for the class.  This has almost always led me to a tank class.  The paladin is generally my main and as a tank is makes it easier to form groups.  It also has that good natured feel and lends itself to feeling very leader like since your always on the front lines protecting your group.

    • 90 posts
    February 3, 2019 4:25 PM PST

    I like supportive roles the most. Which is why I like healers the most - there's something about being the rock everyone depends on when it hits the fan.

    Being able to pull through and keeping the group alive through difficult encounters is rewarding. I also enjoy a class with plenty of utility if I'm not playing a healer. I don't like being the leader, and enjoy being the backbone of a group, or the character that brings a bag of useful tricks.

    • 264 posts
    March 29, 2019 7:20 PM PDT

    I am usually drawn to a class because of the need of my group and the complexity of the class. I've played DPS classes but there are never my top picks because it lacks impact in the group.

    In EQ2 (Nagafen PvP server), my main was a Defiler, a shaman that was awful solo. However, it was really powerful in a group, with another healer (druid or cleric). People would play stronger classes, but they would usually lose to my group because our set up was really strong. We did not have weaknessess. 

    Playing a shaman was interesting, I had many choices to make:

    Should I debuff the target? Or take a risk to cast a long spell to protect my group? Do I have time to cast a big ward (protection to absord future damage taken), Who should I heal now? Should I use my disable now? etc...

    In Pantheon, I do not know yet what I will play. I feel that it will depend on the number of hours I can dedicate to the game. Tanks are always needed, and a good tank in EQ2 was such an asset! I supposed it will be the same in Pantheon. Perhaps I would enjoy tanking, I never tried. 

    One type of character that I always enjoyed are the enchanters and bards. Powerful if played correctly and they make everey group better. I enjoy supporting my group and being useful during clutch encounters. 

    Druid, Dire Lord, Enchanter, Bard... I like them all.

    Recently, I moved to Hawaii and I doubt I will be able to play with anyone I used to (time zone), so hopefully I will find a great group of people and will make a decision based on the need of my guild.

    • 229 posts
    April 3, 2019 7:45 AM PDT

    EWAN said: 

    What draws you to a class?

    1. The story behind it and the races that can be that class.

    2. The purpose and gameplay of that class.

    3. What the class brings to a group.

    4. What I can do with that class.

    I tend to have a lot of alts, just because I like to know how other classes play and I want to see the world and story from several different perspectives. It's also nice when I want to do something different. Sometimes playing the same one day/week/month after day/week/month gets monotonous. I also like pushing the limits of whatever I'm playing. Finding creative ways to use the skillset that a class offers is fun for me.