Forums » The Ranger

Another post about what we’d like rangers to be

    • 37 posts
    March 25, 2018 1:21 PM PDT
    Well, I’ll preface by saying I played a ranger on eq1 so that creates the basis for what I think a ranger is and should be. I do understand the ranger is currently under development and there have been a few posts like this before, so I apologize in advance.

    I know the devs have said the way they handle rangers ranged ability will influence how ranged attacks in general are handled in pantheon. One thing I would like to see is ge ability to kite again. I tried some other mmorpgs and kiting, at least in the eq1 sense, seems to be a thing of the past. The auto lock on feature that automatically kept your character turned on your target seems to have ruined the old school mutiny method. Kiting, while sometimes taking no skill, also took a lot of skill in other areas. I’m not really sure a ranger is a ranger if they can’t kite.

    I hope to god rangers don’t become bow only. I realize the issue that comes up with hybrids especially those who have a particular kind of specialization like rangers I.e. end game a ranger only uses bow and not melee, but I find rangers in other games (guild wars) where you only use a bow to be so damned boring. I never played wow so I don’t know how they handled it there. I don’t expect rangers to ever be as good as other classes at melee but it would be nice to see something similar to eq 1.

    Spell casting. Maybe a bit? I know the general trend in the past decade or so has been to remove spell casting from rangers and transfer that to some kind of ability system (that normally comes off as cheesy as hell and is basically spell casting without calling it that). Again, expectations are low when it comes to the power of these spells.
    • 89 posts
    April 11, 2018 2:29 PM PDT

    Think their was a post recently which explained that the Ranger is melee centric where archery is more to pull and escape combat....

    I personally like the more melee centric Ranger with a splash of ranged. Hopefully the two camps of what a ranger is or is not will be able to specialize at some point...

    • 543 posts
    April 13, 2018 2:25 AM PDT

    Cynwulf said:

    Think their was a post recently which explained that the Ranger is melee centric where archery is more to pull and escape combat....

    I personally like the more melee centric Ranger with a splash of ranged. Hopefully the two camps of what a ranger is or is not will be able to specialize at some point...

    It was the recent interview with Joppa (done by Bazgrim) at PAX that had the Ranger class info.  Yeah, melee with bow-based engage/escape skills and pet-like (not 'full' pet) abilities.

    I believe they've said there will be no specializing or sub-classing (https://youtu.be/QWgKSQJtHrA?t=1h41m42s) and I have to admit I'm a little disappointed that there appears to be no physical ranged class.

    There are already 3 melee tanks and 2 melee DPS without Ranger.  I would have liked Ranger to be an Archer or even a Hunter with pet class.


    This post was edited by disposalist at April 13, 2018 2:27 AM PDT
    • 244 posts
    April 13, 2018 4:54 AM PDT

    I don't think a "ranged physical" type is a need. Caster vs melee allways is a battle between safety but low mobility vs living on the edge but sticking to the mob.

    Ranged physical ends up beeing safe and mobile at the same time, and any game that tried to balance ranged safety with damage made range pointless (gw2).

     

    3 melee isn't that much, overall.

    • 2209 posts
    April 14, 2018 5:50 PM PDT

    Ranged Physical Damage Specialist is a tried and true role that was pulled off to great effect in EQOA, EQ2, and FFXI.  I hope specialization is still a thing and that if someone wants to focus on playing an archer, they can, and that the game will be designed in such a way that a role like that can thrive.  It's been an extremely important role in all of my favorite MMO's.