If you decide to go with 1 hotbar 1,2,3,4,5,6,7,8,9,0,-,=
Can I reassign 6,7,8,9,0,-,= ?
My hands are only so big, I can't reach past 5 while leaving my hand in the WASD position and my other hand is always on the mouse. So keys 6-= are dead to me.
But if I can reassign 6,7,8,9 to Alt1, Alt2, Alt3 and Alt4 thats honeslty about all the hotbar I need. If that can't happin, imma need 2 hotbars.
The idea is to be prepared with the spells/skills needed for the job ahead, that means switching out to get the appropriate ones on your hotbar. After awhile, it becomes habit. :) And the hotbars we saw in the livestream...or the UI..could be quite different as we go along in the testing process. Some things we are looking at currently, are placeholders for the time being.
Cana
Yes, you can reassign things however you want.
@fancy You will likely be limited to the amount of abilities you can have memorized (probably about 1 hotbar's worth), but that doesn't mean you can't create more hotbars for clickies, slash commands, etc. Note: not sure if this is already in the game, but it's a pretty standard feature and still wouldn't really detract from their goal of making you think ahead and focus on what's going on in the world around you. So if it's not already in, I would expect it to be later.
And just for those that haven't already seen it.... the FAQ:
2.2 Will there be a limitation to the number of abilities we can use at a given time?
You may be limited to a subset of your abilities for the next encounter, causing you to have to intelligently plan ahead and memorize the spells most effective against the upcoming enemy. Likewise, you'll want to memorize spells that counter the upcoming mob’s abilities. Lastly, you may have some abilities that work synergistically with others in your group. But the key point here is that these tactical decisions can be made right before the actual encounter. Then, say you move on deeper into the dungeon and are about to confront a different boss with different abilities and a different disposition, it may make tactical sense to prep different abilities. So yes, you are limited to that extent (you cannot simply use any of your 80+ abilities whenever you wish) because planning for the battle ahead and doing so effectively is key to Pantheon. The exact number of spells, abilities, feats and actions one can prep is TBD and won’t likely be finalized until Beta. What’s depicted in screenshots showing the UI is not final.
Bazgrim said:Yes, you can reassign things however you want.
@fancy You will likely be limited to the amount of abilities you can have memorized (probably about 1 hotbar's worth), but that doesn't mean you can't create more hotbars for clickies, slash commands, etc.
And just for those that haven't already seen it.... the FAQ:
2.2 Will there be a limitation to the number of abilities we can use at a given time?
You may be limited to a subset of your abilities for the next encounter, causing you to have to intelligently plan ahead and memorize the spells most effective against the upcoming enemy. Likewise, you'll want to memorize spells that counter the upcoming mob’s abilities. Lastly, you may have some abilities that work synergistically with others in your group. But the key point here is that these tactical decisions can be made right before the actual encounter. Then, say you move on deeper into the dungeon and are about to confront a different boss with different abilities and a different disposition, it may make tactical sense to prep different abilities. So yes, you are limited to that extent (you cannot simply use any of your 80+ abilities whenever you wish) because planning for the battle ahead and doing so effectively is key to Pantheon. The exact number of spells, abilities, feats and actions one can prep is TBD and won’t likely be finalized until Beta. What’s depicted in screenshots showing the UI is not final.
Things like what Baz is referring to..give me hope that Pantheon will be the "thinking gamer's" game. :) And its all in what you get used to, perhaps a bit of a learning curve at first. :)
I'm sure there will be multiple "hotbars" but with a limited number of skills/spells available to have access to at one time. I believe in EQ1 the vanilla number of memorized skills was like 8 and could be increased slightly with alternate advancement points later. This forced players to strategize, allowing two players of the same class to coordinate and synergize (like two bards twisting 8 songs together, or two necros stacking DoTs that didn't overwrite the others). Adversely, in EQ2 the abaility to have every skill memorized at once turned the game into a button mashing fiasco that I would be glad to avoid. (In EQ2 most people just assigned multiple skills of the same type to a single macro, not knowing exactly what their skills did which removed the need to be knowledgeable of your own skills.) One feature every MMORPG available to PC that I've ever seen is multiple hotbars; I think its a very safe bet that this will be the same :)
Ok then i understand this being a locked phase hotbar after you enter an area. You can not change those abilities out while in the encounter.
Question i have is this? what if we do not want to use the mouse to keypress on the UI but instead the old ruleset num+1 or G15 key /cast 1. Some of us have a hard time with the mouse clicks. Right hand goes numb after awhile.
Much easier to not move the mouse for some of us. So i was just curious if we have or possible some handycapped abilities with the keyboard? Since consoles will have some quick buttons at thier fingertips.
Limitations on the number of abilities does NOT necessarily mean limitations on the hotbars. It just means that some hotbarred abilities are grayed out or otherwise unusable for a while.
I see no reason why you cannot have abilities that you haven't memorized for the day on a hotbar, and therefore no need to limit the number of hotbars.
If I want to mkae life easy by having a hotbar for heat abilities, a different hotbar for cold abilities, a different hotbar for lightning abilities why not? Even if 2/3 of the hotbar positions are grayed out at any one time.
Sure beats having to create a new hotbar configuration in addition to deciding what abilities you want.
Crazzie said:Ok then i understand this being a locked phase hotbar after you enter an area. You can not change those abilities out while in the encounter.
Question i have is this? what if we do not want to use the mouse to keypress on the UI but instead the old ruleset num+1 or G15 key /cast 1. Some of us have a hard time with the mouse clicks. Right hand goes numb after awhile.
Much easier to not move the mouse for some of us. So i was just curious if we have or possible some handycapped abilities with the keyboard? Since consoles will have some quick buttons at thier fingertips.
You should have as many abilities/spells as you can learn for your class. But can only have 1 hotbar worth of abilities available to use at a time. Think EQ1, where you could change it at anytime outside of combat. I believe that is how Pantheon will work.
arazons said:You should have as many abilities/spells as you can learn for your class. But can only have 1 hotbar worth of abilities available to use at a time. Think EQ1, where you could change it at anytime outside of combat. I believe that is how Pantheon will work.
That appears to be correct, yes, from everything we've seen in the streams so far. While your spellbook can hold any number of spells that you obtain for your class, you can only have 8 of them memorized (appearing on your hotbars) at any one time. Thus if you need a spell you current do not have memorized, you need to remove one spell from your hotbar, open your spell book and memorize the new spell into that now empty spot.
Vandraad said:That appears to be correct, yes, from everything we've seen in the streams so far. While your spellbook can hold any number of spells that you obtain for your class, you can only have 8 of them memorized (appearing on your hotbars) at any one time. Thus if you need a spell you current do not have memorized, you need to remove one spell from your hotbar, open your spell book and memorize the new spell into that now empty spot.
Thats cool and all, I'm just hoping there is the ability to remap keys. Like I said, I always WASD and use my mouse to move, kyte, strafe and at the same time any abilities I use are mapped to 12345 and ALT1234.
I know they have said "most likely" 1 hotbar so I'm just hoping I can remap 6,7,8,9 to Alt1, Alt2, Alt3 and Alt4.
arazons said:You should have as many abilities/spells as you can learn for your class. But can only have 1 hotbar worth of abilities available to use at a time. Think EQ1, where you could change it at anytime outside of combat. I believe that is how Pantheon will work.
This isn't entirely correct, even in EQ you could memorize spells mid-combat and not just out of combat, and I did do it often when grouping as a necromancer - needed a 9th slot for maybe one of my self-drain, group heals but didn't want to give up dots, etc. I would swap it out mid-combat if need be.
However, there was also a risk to memorizing the spell mid-combat as well as if you sat and were high on the agro meter, you drew it and couldn't memorize spells, or even if you weren't and the tank didn't have sufficient agro drawn.
I would also be ok with that system as well again as it punished soloers more than groupers because without a root or fear type spell, or if you forgot to memorize an ability, you were usually SOL (especially if that spell was root and/or fear).
Raidan said:arazons said:You should have as many abilities/spells as you can learn for your class. But can only have 1 hotbar worth of abilities available to use at a time. Think EQ1, where you could change it at anytime outside of combat. I believe that is how Pantheon will work.
This isn't entirely correct, even in EQ you could memorize spells mid-combat and not just out of combat, and I did do it often when grouping as a necromancer - needed a 9th slot for maybe one of my self-drain, group heals but didn't want to give up dots, etc. I would swap it out mid-combat if need be.
However, there was also a risk to memorizing the spell mid-combat as well as if you sat and were high on the agro meter, you drew it and couldn't memorize spells, or even if you weren't and the tank didn't have sufficient agro drawn.
I would also be ok with that system as well again as it punished soloers more than groupers because without a root or fear type spell, or if you forgot to memorize an ability, you were usually SOL (especially if that spell was root and/or fear).
AH yes i remember those days.... but one thing you where usually Forced to swap out because of limitations such as the hotbar. So they gave you 1>2>3 bars and more Spell gems.
So really it was the overwelming use of spells, abilities, etc that made the spell caster work like a dog.
Not that 1 bar will be enough, just spell gems / number of required spells loaded maybe the biggest issue with that one wouldnt you say?
P.s those thumb mice, i have used, tested 9/10 ended up disable the buttons and never purchased again. I agree with Beef, they are not for everyone.
You don't have 4 arms or carry all stuff at once either.
A balance between spells memorized, spells used simultanuously and spells applied.
Then a limit on things you can do (jump, sit, kneel, etc.) or use at the same time (stab, peel, draw, etc.)
That would limit number of ("programmable") hotkeys on a hot bar aside spells.
Stuff from memory using your tongue is something else then physical stuff. (though a shoulder mounted crossbow would leave a hand free when you want to 'nod' off a mob in front at the same time)
3 sorts for 3 hotbars?
Or just more "recast" time if the item you didn't have "at the ready"-hotbar is on the "it's at the bottom of my backpack"-hotbar
Kittik said:Vandraad said:That appears to be correct, yes, from everything we've seen in the streams so far. While your spellbook can hold any number of spells that you obtain for your class, you can only have 8 of them memorized (appearing on your hotbars) at any one time. Thus if you need a spell you current do not have memorized, you need to remove one spell from your hotbar, open your spell book and memorize the new spell into that now empty spot.
Thats cool and all, I'm just hoping there is the ability to remap keys. Like I said, I always WASD and use my mouse to move, kyte, strafe and at the same time any abilities I use are mapped to 12345 and ALT1234.
I know they have said "most likely" 1 hotbar so I'm just hoping I can remap 6,7,8,9 to Alt1, Alt2, Alt3 and Alt4.
In EQ1 I did the same thing. All of my Shaman's spells, abilities, clickies, etc were mapped to 1-6 with each subsequent hotbar triggered with Shift. So I might have an action on in the 3rd slot on the 3rd hobar. To trigger it I'd have to hit Shift+3 to switch to that hotbar then click 3 again to activate that hotkey. Once I got used to that method accessing the various hotbars and abilities was extremely quick.
Vandraad said:In EQ1 I did the same thing. All of my Shaman's spells, abilities, clickies, etc were mapped to 1-6 with each subsequent hotbar triggered with Shift. So I might have an action on in the 3rd slot on the 3rd hobar. To trigger it I'd have to hit Shift+3 to switch to that hotbar then click 3 again to activate that hotkey. Once I got used to that method accessing the various hotbars and abilities was extremely quick.
Aye. That's exactly how I do it too.
If I remember the streams correctly, there will be a few bars available. There is one that just shows which limited number of spells you have memorized at the moment. Then, you have other bars that you can make shortcuts from the primary bar and also add other clickies or something else.
Of course, I could be remembering wrong.