....make it so that the longer your character is online, he or she will need to go to the bathroom. Give us a creeping debuff that gets worse and worse the longer you hold it/ignore it. Once you "relieve" yourself, then the debuff drops and you get a short term "bliss" buff that will make you regen/etc faster.
I can see it now, "Hold on guys, I have to take a piss"...brb. "Wait, did he mean in real life..or his character?" Not only would it be kinda funny...but it would be ultra-realsitic.
So not only will I be able to fight epic dragons, travel magical lands and cast fireballs from the tip of my fingers, but I'll also be able to watch as my character does his "business" behind some bush, as well? Realism does not equal immersion.
Immersion is elements in the game that adds as sense of scale and purpose into the world. Like allowing every location and monsters (at least humanoid) to have a history and reason. "What is this building? Why is it here? Why did the wererats establish a colony in this particular place? How did pirates manage to get such a strong footing in this area, despite heavy presence of the local City Guard?" These might be some of the type of questions you'd ask yourself as you visit different locations, or fight different factions or monsters, if the game has answers to those questions, instead of just leaving you with the sense that it was randomly put there for you to have something to fight or for you to look at, it adds immersion.
Menubrea said:Immersion is elements in the game that adds as sense of scale and purpose into the world. Like allowing every location and monsters (at least humanoid) to have a history and reason. "What is this building? Why is it here? Why did the wererats establish a colony in this particular place? How did pirates manage to get such a strong footing in this area, despite heavy presence of the local City Guard?" These might be some of the type of questions you'd ask yourself as you visit different locations, or fight different factions or monsters, if the game has answers to those questions, instead of just leaving you with the sense that it was randomly put there for you to have something to fight or for you to look at, it adds immersion.
These are all things your character could ponder whilst on Ye Ol Can. :)
Aradune said:Honestly... don't... know... how to... respond.... :)
I am with you there. I will say this that VR have plenty of mechanics in the works that will make the game immersive enough without having to go down this "crazy" road. This is after all not Second Life.
Oh dear Gods!
EQ1 was bad enough with Trolls/Ogres scratching Butt-cleavage ....
.... but just how BIG would a bush have to be for an Ogre to hide behind!
There would not be enough brain-bleach to counter seeing this every hour or so!
Evoras, seriously hopes pets don't have to poop ... else that 'cat in his backpack' idea is looking iffy!
Menubrea said:So not only will I be able to fight epic dragons, travel magical lands and cast fireballs from the tip of my fingers, but I'll also be able to watch as my character does his "business" behind some bush, as well? Realism does not equal immersion.
Immersion is elements in the game that adds as sense of scale and purpose into the world. Like allowing every location and monsters (at least humanoid) to have a history and reason. "What is this building? Why is it here? Why did the wererats establish a colony in this particular place? How did pirates manage to get such a strong footing in this area, despite heavy presence of the local City Guard?" These might be some of the type of questions you'd ask yourself as you visit different locations, or fight different factions or monsters, if the game has answers to those questions, instead of just leaving you with the sense that it was randomly put there for you to have something to fight or for you to look at, it adds immersion.
Immersion is nothing more and nothing less than something that brings you "into" the game world... as opposed to simply "playing the game."
For example, playing first person is more immersive than third person simply becasue in third person you are watching your avatar and everything around him/her. In first person, you are more or less experiencing the world through the eyes of your avatar. You aren't WATCHING the game, you are IN the game.
(no this isn't a push to say we should all be playing first person... it's merely me using the distinction between first and third person to make a point)
Yarnila said:Aradune said:Honestly... don't... know... how to... respond.... :)
I am with you there. I will say this that VR have plenty of mechanics in the works that will make the game immersive enough without having to go down this "crazy" road. This is after all not Second Life.
While we're at it we may as well introduce a wide-spread disease epidemic. Would make sense right? So many hard fought battles where bodily fluids are getting mixed ... if you spill a wretched zombie's guts on an open wound, one would think it would lead to some horrible, uncurable disease. At the same time, I think rabid dysentery would be a really bad look so maybe we should turn our cheek the other way when it comes to that level of immersion, lol
Um no, though I do like oneADseven's idea. There could be certain creatures that give disease and you may then pass that on to others.
SWTOR had some interesting quests that involved getting infected.
Vampirisim such as in Skyrim was also a cool idea.
I would like to see some things such as this, makes it more interseting.
But bodily functions? No, don't think we need to do that one personally.
EXCEPT, if we are allowed to have lots of Ale and Wine and have a drunk system similar to EQ. Then perhaps over doing it may make you puke and pass out. Perhaps you wake up in jail if you do it in the wrong place.
-Az