Hi all. Looks like the game has a hybrid fighter/cleric (Paladin), fighter/necro (Dire Lord) and figher/druid (Ranger). Anyone think we might eventually get a hybrid fighter/wizard? (like a D&D Eldritch Knight) Since Elves can't be Paladins due to the lore, this would make for a heavy hybrid tank for the Elven race. Thoughts?
I don't think it tends to pan out very well, especially balance wise. The other hybrids tend to work a lot better because they mostly adopt utility from the caster portion to supplement the fighter portion, but wizard doesn't really tend to have much utility to begin with as they heavily lean toward raw damage. Hard to balance so you tend to get a watered down wizard with plate or a weak fighter with average spells.
The existing hybrids make sense because their parent classes share similar qualities. Both the warrior and cleric can wear plate, can wield hammers, etc. So a hybrid of both isn't requiring breaking any rules of the parent classes. A hybrid fighter/wizard would require either the fighter to only wear silk robes to allow the casting of spells or you must break the rules of the wizard class if you want the hybrid to wear plate. Basically you would need far too many exceptions to the parent class rules to allow such a combination and it would be terrible at both, like most hybrids end up being: less than the sum of their parts.
Vandraad said:The existing hybrids make sense because their parent classes share similar qualities. Both the warrior and cleric can wear plate, can wield hammers, etc. So a hybrid of both isn't requiring breaking any rules of the parent classes. A hybrid fighter/wizard would require either the fighter to only wear silk robes to allow the casting of spells or you must break the rules of the wizard class if you want the hybrid to wear plate. Basically you would need far too many exceptions to the parent class rules to allow such a combination and it would be terrible at both, like most hybrids end up being: less than the sum of their parts.
Eh, but that falls apart anyway. Necromancer only wear robes and druids wear leather yet Dire Lord is a plate wearer and ranger is likely a mail wearer.
Well FFXIs Red Mage was a fun class that worked well. Not gonna lie though it was pretty OP.
Also I dont think the idea of hybrid classes should be limited to mixing 2 or 3 classes together. I also like the idea of a completely new class that simply are hybrid in the sense that they use both melee and magic but whose mechanics, animations, spells, and abilities are unique. Not just borrowed from a couple of classes.
Iksar said:I don't think it tends to pan out very well, especially balance wise. The other hybrids tend to work a lot better because they mostly adopt utility from the caster portion to supplement the fighter portion, but wizard doesn't really tend to have much utility to begin with as they heavily lean toward raw damage. Hard to balance so you tend to get a watered down wizard with plate or a weak fighter with average spells.
In the end you might be right. However, without knowing the full list of Wizard spells (unless you do) this presumption might be a bit premature. I understand that a MMORPG has different balancing requirements than a pen and paper RPG, BUT, I do believe it could be done and done well. At the very least, I know it is a class I would be very interested in.
kellindil said:Hybrid fighter/enchanter makes more sense to me.
Spell Sword
DPS class
Uses enchantments to augment their weapons and their physical abilities.
Might have some mild CC abilities like a stun line and a mez line.
I can see this. Would be nice to have a trinity of plate wearing hybrids holy, unholy, magical.
People have been asking for this class combination and that class combination from day one. Where do you draw the line though? How many different combinations could there by? And if you add one, why not all? What happens if the particular combination is terrible? You'll just end up with a bunch of people whining about how their class is garbage.
Yes, we are dealing with historical classes that come from the foundations of the high fantasy, that of Dungeons and Dragons. What is nice about Pantheon is the limiting of classes so that they really can significantly different from each other.
Would a Thane from Dark Age of Camelot Qualify as a Fighter/Wizard hybrid?
They appear to be 'OP' on Uthgard 1.65 version of the game! I am not the most knowledgable on it, however.
Wall said:Would a Thane from Dark Age of Camelot Qualify as a Fighter/Wizard hybrid?
The Thane IMO would most closely fall near what a Shaman could do in EQ. The Thane was a melee class with atk speed debuffs, snares, and light DD/DoTs.
The Wizard, typically, deals in almost pure raw arcane destruction, usually of the elemental variety. We don't know much about the Wizard class yet, but from the streams I think Pantheon's Wizard would be that or very close.
Bring on the fighter/summoner! Focus on Magical weapons/damage types as needed, short term single target minions, out of combat quality of life items, and maybe gear to combat environmental effects.
Imagine you summoning different weapons for different roles as often as different mobs within the same pull. Things like a big 2h weapon if you fight a lightly armored target or fast weapons with procs to combat a heavily armored foe. Need to tank a stray? Then summon up a shield and sword! Need to pull or finish a runner? How about a single shot hard hitting Xbow or a throwing spear? Bear traps, spike traps, or a swinging log trap? No problem.
Could be the option to take if you want a Melee based pet class, that wasn’t crazy strong like the beastlord, as well.
Iksar said:I don't think it tends to pan out very well, especially balance wise. The other hybrids tend to work a lot better because they mostly adopt utility from the caster portion to supplement the fighter portion, but wizard doesn't really tend to have much utility to begin with as they heavily lean toward raw damage. Hard to balance so you tend to get a watered down wizard with plate or a weak fighter with average spells.
This excuse strikes me as a limit of imagination.
Wizards can bring plenty of utility, depending on the game.
I imagine a hybrid wizard/warrior type being a fighter that possesses a blink/flash style ability, some damage enchantments (like enhance shaman), maybe a time rewind/heal ability similar to Ekko/Tracer, extra interrupts (a fighter style bash/kick, and a caster style counterspell). Perhaps group evac spells. In addition to more basic utility like Invisibility, damage shield, long rang pulling DD's, root, snare, etc.
As a matter of fact, Ekko from League strikes me as the perfect example of this archetype:
https://www.youtube.com/watch?v=FtEpp9lkfxA
kellindil said:Hybrid fighter/enchanter makes more sense to me.
Vandraad said:How many different combinations could there by?
Gwhorg said:Bring on the fighter/summoner! Focus on Magical weapons/damage types as needed, short term single target minions, out of combat quality of life items, and maybe gear to combat environmental effects.
Imagine you summoning different weapons for different roles as often as different mobs within the same pull. Things like a big 2h weapon if you fight a lightly armored target or fast weapons with procs to combat a heavily armored foe. Need to tank a stray? Then summon up a shield and sword! Need to pull or finish a runner? How about a single shot hard hitting Xbow or a throwing spear? Bear traps, spike traps, or a swinging log trap? No problem.
Could be the option to take if you want a Melee based pet class, that wasn’t crazy strong like the beastlord, as well.
I like the idea of a wizard class that focuses arcane abilities on magical armor and weapons... I imagine this how how the Gnomes of Terminus would do it
they currently do not have, as a race, a front-line fighting/tanking class available, so if they have to go to war they would have to rely on summoned minions and CC, as their rogues alone really wouldn't be able to manage that kind of brute force
While that kind of battle might be interesting, Gnomes wouldn't have any necessarily better Summoners. Necromancers or Enchanters than whomever was attacking them, so I think they'd be at a disadvantage
Now a sizeable unit of Gnomes that could buff up with magical strength and protection spells, summoning powerful arcane weapons as they charge in to battle... that sounds pretty feasible
They would still gear up like magic users, and maybe their INT would increase the STR of their attacks where their WIS would provide their AC and DEF
A little Gnome encased in an ethereal or smoky golem-like arcane construct with with some big ol' magical weapons would be pretty cool, honestly
Not a true Summoner in breadth of abilities, instead focused on buff/debuff with powerful offensive and defensive capabilities on par with a warrior/ranger
A hundred years ago in high school... I had a multi-class Cleric/Thief in AD&D 2nd edition. He wasn't particularly powerful, but had a fair amount of utility. The Thief gave him some backstab and utility, while the Cleric gave him some cures and status.
As was the case back then, multi-class characters had armor restrictions of the most restrictive requirement. My twerp wore leather and used a dagger. The off hand used a buckler or utility item. He couldn't dual wield since he put in so much time to study his Cleric half.
I try to recreate that twerp in every game I play! I always give up and usually play a healer of some sort.
Ganaka said:A hundred years ago in high school... I had a multi-class Cleric/Thief in AD&D 2nd edition. He wasn't particularly powerful, but had a fair amount of utility. The Thief gave him some backstab and utility, while the Cleric gave him some cures and status.
As was the case back then, multi-class characters had armor restrictions of the most restrictive requirement. My twerp wore leather and used a dagger. The off hand used a buckler or utility item. He couldn't dual wield since he put in so much time to study his Cleric half.
I try to recreate that twerp in every game I play! I always give up and usually play a healer of some sort.
I believe this is what you are looking for.
Click it!
Rogue/Cleric cat