I feel this is a trick question... Do clothes count towards the item limit? If not, then I'd have to say underpants. Because I couldn't really start adventuring without some basic protection for my virtual man-parts.
Assuming clothes are included, I'd probably choose a small knife. I could use it as a weapon for defence and offence (moar loots!), to carve some tools, harvest plants, dig up mushrooms, skin some critters, filet some fish, clean my nails, pick my teeth...
Or a towel. It's a tough choice, because everyone knows you should always bring a towel.
daemonios said:I feel this is a trick question... Do clothes count towards the item limit? If not, then I'd have to say underpants. Because I couldn't really start adventuring without some basic protection for my virtual man-parts.
Assuming clothes are included, I'd probably choose a small knife. I could use it as a weapon for defence and offence (moar loots!), to carve some tools, harvest plants, dig up mushrooms, skin some critters, filet some fish, clean my nails, pick my teeth...
Or a towel. It's a tough choice, because everyone knows you should always bring a towel.
No trick, basic clothes and a weapon would already be given to you, you get to pick one extra item on top of these ;)
A nice large bag with weight reduction.
Starting on EQ's TLP servers recently remineded me how damn annoying it can be to have such limited inventory space in a game where you have to watch the weight of the items you are carrying. When bags themselves can weigh a good bit and beginning store bought bags don't add that much space in any event, a large capacity weigh reduction bag is GOLD.
I know, I know, NO in game maps.. but I'd like to start with a system where I could draw (very basic, think stick figures) the basic dimensions of the zone I was in, and mark camps and zone connections and other key features with kindergarten level drawing skills. So, In the game, I hit M key and pull out my map that I made based on what I explored that has nothing but what I added and the games basic drawing of my starting city which comes based on race chosen. I will go get my gear and weapons but I'd like to have an in game way to know where I'm headed with out having to refer to my notepad next to my keyboard all the time. I would think that would be an easy system that's not really a map system but more of an exploration log, that only has what I log.
Kilsin said:If you could only ask for one item to start the game with at level 1, what would it be and why? #PRF #Communitymatters
I think something to do with the class you have chosen to play maybe? I really havnt a clue for what that would be.
Rations would be nice. But how meaningful would those be to a 1st lvl character. And towards a person who has never played before. It might be a better experience to let them get hungry first because only then will they realize how important food is. Perspective is great isnt it?
Good question. Really got me thinking.
This is really tough. What is a simple weapon everyone can use but is really poor? A stick. Not even a club. A stick. And when the player sees that skeleton walk by with a quarterstaff they will be like... Oooh bigger stiiiick!!
#micdrop
-mobile
-Todd
Man so many good options...
I guess I would have to say a big weight reduction bag would be most logical.
but I can't help but thinking of something more cool then anything. IE - A pet wisp that provides light in the dark :), not sure why but this sounds neat to me to have a wisp floating by my side as I run through the scary darkness of terminus.
Yep, a bag with weight reduction would be very high on my priority list too!
Although I don't think you should start out with one as a new character. You have to go through the time of being overburdened to really appreciate it when you finally get that bag! :) But I guess the same could be said for many "convenience" items.
So, as an alternative, I would like to have a basic light source as a starting item, because that can be really helpful.