Forums » The Warrior

Taunting/Agro Control

    • 98 posts
    January 10, 2019 8:31 AM PST

    Iksar said:

    It has been mentioned more than once by VR that they want to avoid "groundhog day" type gameplay as much as possible, camping being a key area for that. They want camps to be more dynamic and challenging than they were in EQ where breaking was the hardest part and players could chill out after that. 

     

    I hope that it shares alot of similarities with eq1 camp breaking, but say randomly pop in a non timed spawn? or instead of having a fixed spawn timer or  . . . 5 minutes? make them RNG between 4 and 10 minutes, so that you can have intense moments but also have relaxing moments.


    This post was edited by decarsul at January 10, 2019 8:32 AM PST
    • 17 posts
    January 16, 2019 6:51 PM PST

    I have only spot read through the posts so forgive me if I repeat someone.   I like the combination of dps aggro and taunting, but I also feel a tank should have a aggro debuff they can put on someone in  the group.   They could run in like those abilities above the abilities bar(cant think of name) that the dire lord uses  Or add it to on of the Flag abilities.  Unless you are putting out dps like damage class, which you wont, or unless you give up your mitigation to increase dps you simply wont keep aggro.  As always the balance is so tricky to keep these classes equal and relevent.