Forums » The Shaman

Spirit pet that's not a wolf...

    • 103 posts
    October 29, 2017 10:56 PM PDT

    I'd like to see the ability to cast a spell entraping the spirit of an animal, and once you slay that said creature you'd have the ability to summon it. For the sake balance the pet's stats could be normalized across the board.

    • 1 posts
    January 27, 2018 9:41 PM PST

    Womabt - you know it would work!

    • 18 posts
    March 10, 2018 9:33 PM PST

    Why not when.... you come of lvl to have a spirit pet, you are sent to the spirit world to find one. While you are there you can choose a spirit of your choice, be it wolf, demon, bear, cat or etc. It would only be a skin anyways, why not let the player chose? The options could be endless, its all up to you guys!

    • 288 posts
    March 11, 2018 6:16 PM PDT

    Jabberwakee said:

    Why not when.... you come of lvl to have a spirit pet, you are sent to the spirit world to find one. While you are there you can choose a spirit of your choice, be it wolf, demon, bear, cat or etc. It would only be a skin anyways, why not let the player chose? The options could be endless, its all up to you guys!



    I think this is an awesome idea. A mini epic quest for Shamans to find/choose their pet instead of all Shamans getting the same pet.

    • 522 posts
    April 14, 2018 6:29 AM PDT

    Rather than spirit animals, I'd like to see the spirit pets as actual interesting and unique spirits. There's a lot of art in our world to get ideas from, especially in anime, where artists are trying to depict strange and mysterious spirits, rather than a see through wolf.

    • 1155 posts
    July 19, 2018 11:10 AM PDT

    Well now we have our answer:

     

    Agewalker's Companion

    Every Shaman begins their journey with a Spirit Companion, usually in the form of a Spirit Wolf Cub or a Spirit Bear Cub. In this form, the Spirit Companion will stay by your side, but will not interact with your enemies or the environment in any way. At level 10, the Shaman will lead their Spirit Companion through a Rite of Passage, turning the cub into its adult form. In this state, your Spirit Companion begin aiding you in battle at your command. It will also grow in strength as you do, gaining access to a host of unique abilities along the way.

     

    What remains to be seen is how that pet aids you and if you have any control over it.  Nothing is more frustrating than having a pet you cannot control (hello EQ1 enchanter pets) that constantly break messes,  have terrible pathing, which aggro everything from miles around and/or die if something just sneezes in its direction.  Good control of the pet is critical.

    While I do not want the pet to be a huge part of our damage output, having it put out adequate damage which would allow the Shaman to save having to cast a DoT could be invaluable.  Add to that the capability to buff the pet like we could in EQ1 and it really does become a valuable asset.

    • 10 posts
    December 3, 2018 10:12 PM PST
    Shamans don't need pets, let the naturalistic classes have them

    If our hand is forced, let us have more to choose from
    • 1155 posts
    December 4, 2018 10:10 AM PST

    Progress said: Shamans don't need pets, let the naturalistic classes have them If our hand is forced, let us have more to choose from

    If you read the description, it is less a pet and more a spirit companion.

    Agewalker's Companion

    Every Shaman begins their journey with a Spirit Companion, usually in the form of a Spirit Wolf Cub or a Spirit Bear Cub. In this form, the Spirit Companion will stay by your side, but will not interact with your enemies or the environment in any way. At level 10, the Shaman will lead their Spirit Companion through a Rite of Passage, turning the cub into its adult form. In this state, your Spirit Companion begin aiding you in battle at your command. It will also grow in strength as you do, gaining access to a host of unique abilities along the way.

    While it eventually does engage in combat I'm betting that it will have ancillary benefits not directly combat related.