Forums » The Ranger

Ranger Iconic Ability

    • 244 posts
    August 29, 2016 8:57 PM PDT

    Let's post what we think the Ranger's Iconic Ability will be.
    Shoutouts to @Lakland for bringing this idea up in another thread. I thought it deserved its own post with my own personal twist!

    Iconic Ability: Campfire.

    The campfire would serve as a generator point for a unique beneficial "atmosphere" tapping into the same atmosphere mechanic used by the magical shards at the end of the first twitch stream. The campfire would create an atmosphere that would radially generate the following properties:
    1) Fire Forged - Bonus to Endure Cold and negates cold based debuffs generated by detrimental atmospheres or environments.
    2) Red Mana Source - Equip those red mana relics you casters - this Ranger has got your back.
    3) Soothing Warmth - Minor health regen. Ah, FeelsGoodMan.
    4) Coziness - Meditation bonus. Who doesn't like to snuggle up next to a fire and read?
    5) Illumination - Self explanatory.

    No adventuring group would be complete without a Ranger and a unique mana color dependency could be created. Also, stumbling upon a Ranger's old flickering campfire in the wild could be a life saving event.

    This ability would satisfy many of Pantheon's tenants and incorporate numerous Pantheon differences: fighting off the darkness and enduring the cold, harsh environment, bringing people together by providing a venue for downtime socializing, generating its own environment through the atmosphere mechanic, and introducing a new interclass dependency by producing colored mana. I think this fits the Pantheon Ranger's role really well.


    This post was edited by Syntro at August 30, 2016 9:11 AM PDT
    • 18 posts
    September 5, 2016 8:45 PM PDT

    I really like this idea.  Would really make it feel like your group was setting up camp to slay enemies and creatures.  And drive home the feeling that the ranger belongs out in the wilderness adventuring.

    • 9 posts
    September 8, 2016 6:37 AM PDT

    I like it, but it is very "static" and thus could get either silly or unwieldy if your group is on the move. It's also not very "impressive" for an iconic ability, though I suppose they don't really need to be impressive per se.

    Other ideas:

    Safe Paths: The ranger evacuates his or her group to a safe spot in outdoor zones.

    Track: The ranger has unique insight into any and all movement in this area.

    Wild Hunt: Temporarily call a small group of animals to aid the ranger.

    Wilderness Expert: Reduce environmental penalties for those around the ranger.

    • 244 posts
    September 8, 2016 9:04 AM PDT

    Those are pretty cool Raine. I particularly like Wild Hunt and Wilderness Expert. Neat.

    • 220 posts
    September 8, 2016 9:36 AM PDT

    A lot of great ideas here.  I think the campfire ability would really highlight the outdoorsy nature of the ranger.  I'd probably have it as more of a regular class ability as opposed to the iconic ability though.  When you look at the ones that have been revealed already: Improvised Alchemy (rogue), Baleful Lethargy (shaman) and Pillar Shield (Cleric) these all seem to be powerful in-combat abilities.   If they all follow this trend I would expect something more along the lines of what Weapon Shield or the Trueshot disciplines were in EQ.  Basically the big guns you pull out for that boss mob, or to counter the occasional bad pull, etc.

     

    • 244 posts
    September 8, 2016 9:45 AM PDT

    Elrandir said:

    A lot of great ideas here.  I think the campfire ability would really highlight the outdoorsy nature of the ranger.  I'd probably have it as more of a regular class ability as opposed to the iconic ability though.  When you look at the ones that have been revealed already: Improvised Alchemy (rogue), Baleful Lethargy (shaman) and Pillar Shield (Cleric) these all seem to be powerful in-combat abilities.   If they all follow this trend I would expect something more along the lines of what Weapon Shield or the Trueshot disciplines were in EQ.  Basically the big guns you pull out for that boss mob, or to counter the occasional bad pull, etc.



    Great point Elrandir. The iconic abilities revealed thusfar do seem to match at least one of the respective class' roles and are in-combat (maybe there are instances where Pillar Shield could be used out of combat?):
    Cleric (Healer, Support) -> Pillar Shield (Support (or arguably CC))
    Rogue (Melee DPS, Support) -> Improvised Alchemy (Support)
    Shaman (Healer, Support) -> Baleful Lethargy (Support)

    Yeah, you might be onto something here. Maybe an out of combat IA isn't what they are invisioning. Maybe campfire can be a regular ability as you suggested. :)


    This post was edited by Syntro at September 8, 2016 12:10 PM PDT
    • 9 posts
    September 8, 2016 2:55 PM PDT

    True, it's hard to get any more iconic than Weaponshield and Trueshot.

    • 5 posts
    September 9, 2016 6:06 AM PDT

    LOVE the campfire idea but as pointed out perhaps more suited to an ability or cast line for re-buff time on a grind or raid - like a regen over time in the area of effect.

    I envisage something along the lines of an increased 'burst' Melee enhancement but for the group either offensive (in a Trueshot way/Predator/Hunter) or defensive (in a Weaponshield/Survival)

    • 210 posts
    September 13, 2016 7:40 PM PDT
    A group haste ability that stacks with other haste would make rangers desirable for groups/ raids
    • 47 posts
    September 23, 2016 9:21 AM PDT

    OP.. campfire sounds more like a Druid iconic ability, not ranger.

     

    Ranger 'campfire' should help the group know when danger is near, or tell the group enemy weaknesses... or give the group increased accuracy.. or all of the above

     

    Imagine this:

    1) Campfire glows different colors when enemies are within 10 feet

    - Red fire, enemy is weak to fire damage

    - Blue fire, enemy is weak to cold damage

    - Green fire, enemy is weak to poison damage

    etc etc

    2) Campfire is aware of nearby danger

    - The smoke from the fire always travels in the direction of the nearest enemy

    3) Campfire decreases weapon 'misses' and spell fizzles while allies are near

     

    ..That sounds more ranger to me

     


    This post was edited by Defector at September 23, 2016 9:22 AM PDT
    • 185 posts
    September 24, 2016 5:05 AM PDT

    Defector: OP.. campfire sounds more like a Druid iconic ability, not ranger.

    Sorry Defector, I don’t agree. Rangers would be very in tune with the wilderness by default. This would include a detailed knowledge of the various magics that influence a wild area. They would be very able to take advantage of those magics and bend them (all be it) in a less refined manner than that of a druid. Druids and rangers traditionally share common elements. so I have no problem with rangers using the colour magic in a survival manner. Camp fires really feel like a ranger thing to me.

    • 73 posts
    October 5, 2016 11:31 AM PDT

    I'm hoping it will be DPS related personally. The trueshot ability in EQ1 was SO fun on bosses. 

    • 10 posts
    December 16, 2016 12:02 AM PST

    If they make rangers anything like they were back in EQ1, the iconic ability should probably have something to do with making a corpse run easier...=)

    • 7 posts
    January 25, 2017 11:20 AM PST

    I love the ideas of these iconic abilities and believe Trueshot and Weaponshield are at the top of the list for me.

    ...Having said that I would like to see one for melee also, like "Flash of Blades"...just made that up or heard it from somewhere.

    TS and FB perhaps should share the same timer do to the fact that they are both offensive abilities. WS should not be on same timer and can be used to defend oneself for pulling agro off the tank cause we should charge to the top of the "Hate List" once utilizing our offensive iconic ability if we use it to early in a fight or didn't de-agro enough during a fight.

    As for campfires I see them for recharging the group's resources; mana/health/stamina while sitting around it before the next fight. I suggest perhaps the additional benefits could be for provisioner being able to make some food at it much like ESO firepits would be useful or similar to EQ guild hall areas buff timers are infinite.

     


    This post was edited by Soaren at January 25, 2017 11:21 AM PST
    • 420 posts
    January 26, 2017 7:19 AM PST

    Soaren said:

    I love the ideas of these iconic abilities and believe Trueshot and Weaponshield are at the top of the list for me.

    ...Having said that I would like to see one for melee also, like "Flash of Blades"...just made that up or heard it from somewhere.

    TS and FB perhaps should share the same timer do to the fact that they are both offensive abilities. WS should not be on same timer and can be used to defend oneself for pulling agro off the tank cause we should charge to the top of the "Hate List" once utilizing our offensive iconic ability if we use it to early in a fight or didn't de-agro enough during a fight.

    As for campfires I see them for recharging the group's resources; mana/health/stamina while sitting around it before the next fight. I suggest perhaps the additional benefits could be for provisioner being able to make some food at it much like ESO firepits would be useful or similar to EQ guild hall areas buff timers are infinite.

     

     

    I am very much with you on this, though I would like to see Trueshot and this Flash of Blades be combined into a single ability and make it more general so as to enhance all weapon damage and not just melee or archery one. Something along the lines of "Deadly Strike" or "Careful Aim" or something. The ability might increase chance to hit and crit chance with any weapon.

    I very much want to keep from pigeon holing the class into one specific role (martial or archery), but instead have them be the veristile combat specialist they should be. Having equal skill with any weapon type as well as spell casting, borrowed from the Druid priest class.

    • 7 posts
    January 26, 2017 11:56 AM PST

    Yes yes great idea! ...combining this to apply to either range or melee makes perfect sense.  

    • 15 posts
    October 10, 2017 8:37 AM PDT
    I like the idea of wording the ability so that it can be used either melee or ranged That would make toolbars so much better! This could also add to weapon types creating different damage styles, hast ability for dual weild and archery then an equal or similar affective ability with added strength for any 2h or even a 1h and shield preference. I love to see a spell book fill up, but I want it to be diverse but efficient if possible.
    • 32 posts
    October 13, 2017 10:18 AM PDT

    This is just my opinion from my previous experiences. But I believe the ranger community needs to decide on either ranged or melee dmg. I spent years in eq1 waiting for a class that was both melee and range damage. You have to realize in a balance sense that will never work. You will have to be less melee dmg than rogues and monks if you also have good ranged damage. Also you will have to have less ranged damage than all the caster classes if you are able to do decent melee dmg. This then leaves you pretty low on the totem pole with having an overall dmg above tanks, supports, and healers. They figured this out in eq2 and made rangers primary range dmg dealers. (With a little melee) I'm sure this won't be a popular opinion as I see a lot of people wanting this class with the best of both worlds. I just don't want to see the class fall into the same mistakes of the past and be the butt of pantheon jokes. Pick something to excel in or be mediocre all around.

    • 15 posts
    October 15, 2017 9:25 PM PDT

    Jfed said:

    This is just my opinion from my previous experiences. But I believe the ranger community needs to decide on either ranged or melee dmg. I spent years in eq1 waiting for a class that was both melee and range damage. You have to realize in a balance sense that will never work. You will have to be less melee dmg than rogues and monks if you also have good ranged damage. Also you will have to have less ranged damage than all the caster classes if you are able to do decent melee dmg. This then leaves you pretty low on the totem pole with having an overall dmg above tanks, supports, and healers. They figured this out in eq2 and made rangers primary range dmg dealers. (With a little melee) I'm sure this won't be a popular opinion as I see a lot of people wanting this class with the best of both worlds. I just don't want to see the class fall into the same mistakes of the past and be the butt of pantheon jokes. Pick something to excel in or be mediocre all around.

    If agree there needs to be some main focus in the end, and I would like to see it being the bow. I like to think the melee is more effective at low levels while you can still play tank; but once you get higher levels and  the mobs demand a real tank. 

    I would like to be able to equip a variety of melee weapons,based on being half warrior. Even if one weapon type becomes mainly focused as class dps i would like to have some options during the levling process until classes start to grow into themselves ( for example around the levels  ench gets charm...wizard gets port...druid gets wolf form)


    This post was edited by bhusbandjr at October 15, 2017 9:30 PM PDT