Forums » The Paladin

How would you like the crusader to dish out damage?

    • 119 posts
    June 15, 2016 10:34 AM PDT

    I am hoping to play the crusader mostly as an effective tank, but once in a while, it's always fun to actually hurt your enemies. Assuming we can switch specs, stance or skill line up, what "flavor" would you like your crusader to dish out the pain.

    -2-hand weapon?

    -Dual wield?

    -Sword & Board?

    -Spell casting?

    -Other?

    For my part, I would like to see the shield be used as an aggressive weapon. Skills like Shield Slam, Shield Charge, Shield Throw, etc.

    • 158 posts
    June 16, 2016 4:39 AM PDT

    Not that I plan on playing a Crusader, but I do like the idea of the tank classes using their weapons (and shields) even for their non-martial abilities. Across the board for buffs, smites, taunts, holy words etc, I would love to see them use their sword or shield as toe focus for the ability (and animation). Tanks are heavy armor and weapon classes and in my opinion, the majority of their abilities should be based around this premise.


    As for dishing out damage, I see the Crusader (and Dire Lord in a similar vein) as using a mixture of spell based attacks such as holy words, along with melee attacks such as smite to achieve this. Probably one large damage spell/ability from each category and the rest smaller damaging or DoT type abilities.

     

    • 466 posts
    June 16, 2016 9:07 AM PDT

    I always liked sword and shield in EQ2 but I was either the raid tank or Offtank.  If I knew for a fact I didnt need to tank a zone I would equip my two handed sword of badassery and try my best to kill stuff.  But it should be a mixture of Melee and Magic.  But I would want the option of using two handed sword and shield blunt weapons.  I guess everything but duel wielding

    • 262 posts
    June 19, 2016 2:00 PM PDT

    Crusaders should not be limited in weapon/combination choices.  Two-handers are great for dps, but shields are awesome for AC boosts.  Sometimes we need to crush bone, sometimes we need to slice flesh, and sometimes we need to take a few combat rounds to the face.

    In the end, a combination of sword and spell, is preferable.  Positive and negative wards both make sense, but holy cleansing and moderate to weak single target heals, along with a group heal and stuns pretty much round me out.  Spell DPS should only be effective/efficient towards the designated racial enemy or allignment.

     

    • 1014 posts
    June 28, 2016 2:05 PM PDT

    Mekada said:

    I am hoping to play the crusader mostly as an effective tank, but once in a while, it's always fun to actually hurt your enemies. Assuming we can switch specs, stance or skill line up, what "flavor" would you like your crusader to dish out the pain.

    -2-hand weapon?

    -Dual wield?

    -Sword & Board?

    -Spell casting?

    -Other?

    For my part, I would like to see the shield be used as an aggressive weapon. Skills like Shield Slam, Shield Charge, Shield Throw, etc.

    Oh yes!  I agree to this.  The Crusader should be a major damage dealer.

    Ox 

    • 1071 posts
    July 1, 2016 11:42 AM PDT

    EQ attempted to use a 2H Piercing for a while. Never really caught on but I really like it. Effectively it was a lance. I really wish they would have developed that further. To me that fits perfectly with the image of a holy/unholy knight. 

     

    • 327 posts
    July 4, 2016 2:06 PM PDT

    Shield (definitely a yes to shield slam stuff) + Sword/Mace come to mind when I think of a crusader. 2H could be alright if the defensive/tanking capabilities drop significantly imo. AC would obviously drop, but if most threat abilities were tied to a shield (pending how they do crusader gear) it could help enforce 2Hs being for damage only.

    For spells, they should be useful, but I'm not sure how much I want the class to be reliant on spells vs skills. Not to the extent that it got to in WoW and Rift, but I always liked holy knights being able to do small-er group heals. Especially if it can be a 15+sec cooldown but pulls decent agro. If the group is getting banged up from not all the mobs being on the crusader a heal + threat is a great ability I think. Again, not a major heal just something to help a little but mostly a tank/taunt move.

    • 1014 posts
    July 7, 2016 9:39 AM PDT

    I for one need to see how the class fits into the group.   Off tank or DPS or the lowly oddity that they get forced into on most games. They are worthy of great capabilities so I am very curious.  

     

    Spells and auras are another issue what will they be or should they be?

     

     

    Feyshtey said:

    EQ attempted to use a 2H Piercing for a while. Never really caught on but I really like it. Effectively it was a lance. I really wish they would have developed that further. To me that fits perfectly with the image of a holy/unholy knight. 

     

     

    Yeah that would have beeb a great class to try. 

    oh shameless plug.  The Guys at VoT will be discussing this today.  Link: https://www.twitch.tv/pantheon_vot  should be a spirited conversation. 

     

    Ox

    X

    • 8 posts
    May 8, 2018 8:16 PM PDT

    Sword and board, or two-hander.

    Shield bashes are nice. Two-handed pommel smashes on the rebound are also nice and effective.

    Divine magic like stuns, knockbacks, knockdowns, or other smitey-effects.

    Auras or AoE effects that cause abominations like the undead or demons to dissolve over time if they don't get the heck away.

     

    Paladins have no business dual wielding. That's for drizzit-wannabes and bards who play a flutesword with one hand and a hornhammer with the other, while beating a drum with one foot and shaking a pair of marraccas tied to their cuisses.

    • 3 posts
    May 9, 2018 5:07 PM PDT

    I have always really enjoyed playing Paladin-esque classes in different games and I really prefer the shield playstyle. I prefer seeing paladins with shields over 2 handers and would like to see the ability to do a double shield bash at higher levels. When I was playing a Crusader in Diablo 3 I loved using the Punish primary and just seeing shield attacks over and over. I can't wait to how VR incorporates shields into the game; I would love to see something towards the ability to summon a holy shield or a spell that blesses your shield to give it additional stats that you wouldn't be able to get if you didn't have a shield equiped.

    • 53 posts
    May 16, 2018 4:11 AM PDT

    for tanking/off-tanking., 1h weapon (sword, mace, spear, etc) and shield with abilities to help them out, increase block chance, etc.

    for dpsing, 2h weapon.