Forums » The Ogres

Bring back the fat ogres

    • 3 posts
    April 15, 2017 10:07 AM PDT
    Agreed! The Ogres and Trolls in EQ pre Luclin were a wonderful design. Great tone and silhouette. Not every race has to look like an action hero.
    • 80 posts
    April 16, 2017 6:11 PM PDT

    Tatertoad said:

    These ogres remind me more of orcs.  I like them.

    I felt the same way as well.  When I explained some of the races to my friends, I basicly said that Ogre appeared to be a cross between orcs and humans.   They are rugged while still astetically pleasing.  This will probably be my race of choice.

    • 3 posts
    May 10, 2017 5:07 PM PDT

    I miss my big, dumb, fat Zoggzog. I hope the sliders go far enough to give him a big, round belly and really look fat, not just a little "beefy" like most current games do.

    • 15 posts
    July 20, 2017 2:32 AM PDT

    Alexander said:

    I have to agree a bit, because playing the fat Ogres in EQ was like playing a monster race. That was a serious novelty - something most games don't do. Most player characters are "badass" looking - but the Ogres and Trolls weren't really "badass", they were more like actual enemies you'd fight in the game. That was a very different thing, and gave playing an Ogre or Troll a certain intrigue. Ogres are awesome now, but there was definitely some unique fun in playing a monster race.

    I completely agree.  Playing the large races in EQ was a very different experience.  They were endearing and unique.  Ogres could look intimidating with their gear and huge weapons, but there was always a lot of "big-boned Ogre" character that came through because of the exaggeration of their proportions and animations.  Since the races were so different from each other, your choice of race felt very consequential.  I feel there's a same-y-ness in tone and proportions to the Pantheon races currently.

    • 251 posts
    September 12, 2017 11:51 PM PDT

    Not having a pants-free Fat Ogre, is borderline a deal breaker unless the new version of trim PC Ogre make up for it by trying to kill and eat every Gnome they can capture, and this is why they are all so skinny.  Then I could follow a skinny Orge down the rabbit hole because I know he is starving.  But I'll be damned if pants come near me!

    • 708 posts
    September 13, 2017 7:08 PM PDT

    ZennExile said:

    Not having a pants-free Fat Ogre, is borderline a deal breaker unless the new version of trim PC Ogre make up for it by trying to kill and eat every Gnome they can capture, and this is why they are all so skinny.  Then I could follow a skinny Orge down the rabbit hole because I know he is starving.  But I'll be damned if pants come near me!

    Speaking of 'kill and eat every Gnome' I really do hope that we see racial meats and that Ogres are unabashed omnivores, literally.  They would eat anything and anybody, even other Ogres.

    • 1543 posts
    October 9, 2017 1:16 PM PDT

    Ogres looked great in the most recent stream.

    • 3 posts
    October 9, 2017 6:43 PM PDT

    vylo said:

    Alexander said:

    I have to agree a bit, because playing the fat Ogres in EQ was like playing a monster race. That was a serious novelty - something most games don't do. Most player characters are "badass" looking - but the Ogres and Trolls weren't really "badass", they were more like actual enemies you'd fight in the game. That was a very different thing, and gave playing an Ogre or Troll a certain intrigue. Ogres are awesome now, but there was definitely some unique fun in playing a monster race.

    I completely agree.  Playing the large races in EQ was a very different experience.  They were endearing and unique.  Ogres could look intimidating with their gear and huge weapons, but there was always a lot of "big-boned Ogre" character that came through because of the exaggeration of their proportions and animations.  Since the races were so different from each other, your choice of race felt very consequential.  I feel there's a same-y-ness in tone and proportions to the Pantheon races currently.

     

    I think you fellas hit the nail on the head here. Playing an Ogre in EQ provided a very different expirence to playing say.. a darkelf. Your relationship to the world was entierly different to most other races. Your scale, your faction, dark vision, strong worldbuilding etc. This was a really great differentiated expirence that went far beyond surface level racial abilities. Obviously large races provide a unique level-design challange, but I certainly think it's worth the investment.

    I'm sure VR has had these exact convorsations, as they generally have good reasoning behind their decisions that go beyond individual tastes. However, having races /feel/ different from eachother (both interacting with and playing as) is an important aspect to consider when world building. We've all played games where the  "races" are slightly scaled, animation retarggeted rigs, that are basicly low-cost permutations of eachother. I hope VR decides to make investments in characters feeling unique, consequential and meaningful.