Forums » The Summoner

What do you hope the Summoner will summon?

    • 96 posts
    December 28, 2017 5:25 PM PST

    As far as pets go I'd like to see pets be a little more than auto attackers. I could see a summoner being a jack of many trades with their summons. A pet to assist with healing (perhaps one with a circle around it that you have to control it's movement where it does periodic healing to anything in the circle plus a couple of triggering abilities as more healing), a pet to assist with tanking, a pet to assist with dps, a pet to assist with CC, a pet who could pull but can disappate to help split pull. All of these pets should be exclusive where you can't have more than one out at a time. Now I'm not saying any of these pets could replace the real deal but if your group is a little weak at healing at the moment because they guy you have just has no gear for it or is new or your tank needs something else to take some damage you should have the option.

     

    Best of all allow them to summon a bard pet. Like full blown songs and everything. It dances, plays instruments, wears a feathered cap, acts all jovial speaking random weird riddles poems and proverbs. Just to piss off the people who won't get bards on release. To top it off the desummon animation is an annoyed little sprite appears, boos at the bard, and slits his throat with a knife. Then he tries to sing but just sprays blood everywhere producing a gargling sound and runs away in shame.

    • 63 posts
    December 29, 2017 1:27 AM PST

    LOL  I vote for you to be on the dev team.

    • 67 posts
    February 21, 2018 1:13 PM PST

    OceanB said:

    I wonder if there will be summoned weapons that are launched at enemies? Like materilize a lance out of magic and have it launched at an enemy, Or spikes pops from the ground. A giant axe that slashes enemies (within range) from thin air. Maybe even a  I mean weapons dont have to be wielded right?  As for Barricades, Walls would be nice. idk just throwing things out.

    Everquest technically had this. The magic nukes that Magicians got (Shock of Swords, for example) are literally this, except they lacked the graphical fidelity to make this obvious. The post-Luclin spell graphics made the graphic this spinning sword thing with orange bursts of light, which was closer. Magicians having access to nukes in this vein that do physical damage might be really interesting.

    • 939 posts
    April 10, 2018 12:52 PM PDT

    According to the interview between Joppa and Bazgrim ( https://www.youtube.com/watch?v=4vebn1AN6KY ), the Summoner is meant to summon, would it be pets, temporary gear, or combat reaction abilities (pocket hole ?) . I think it's safe to assume the Summoner will look more like an entire class than a gimmicked wizard with a pet like it used to look like in EQ1.

    • 149 posts
    April 29, 2018 1:54 PM PDT

    For pets, I would love to see the Summoner summon some non-elemental type monsters, as I was never sure what the connection was between Summoners/Magicians and the elements to begin with. I'd love to see some really strange and imaginative extra-planar creatures -- anything that doesn't fall into the elemental (been done), infernal (realm of warlocks), or undead (realm of necromancers) categories. I also think it would be really cool to be able to either customize your pet or choose one pet from several different options.

    I liked what Joppa said in the interview with Bazgrim about giving summoners more combat summoning spells. I would love it if their combat spells were not just lower power wizard spells (fireball, icebolt, etc.), but involved actually pulling objects or energies from other dimensions into Terminus to damage their foes.

    • 939 posts
    April 29, 2018 4:20 PM PDT

    Gyldervane said:

    For pets, I would love to see the Summoner summon some non-elemental type monsters, as I was never sure what the connection was between Summoners/Magicians and the elements to begin with. I'd love to see some really strange and imaginative extra-planar creatures -- anything that doesn't fall into the elemental (been done), infernal (realm of warlocks), or undead (realm of necromancers) categories. I also think it would be really cool to be able to either customize your pet or choose one pet from several different options.

    I liked what Joppa said in the interview with Bazgrim about giving summoners more combat summoning spells. I would love it if their combat spells were not just lower power wizard spells (fireball, icebolt, etc.), but involved actually pulling objects or energies from other dimensions into Terminus to damage their foes.

     

    Not a big fan of "summoned monsters", except if it remains closely tied to "elemental realms of sorts". I do like the idea of summoning offensive spells like "Summon : Ice shard of permafrost" which would rip an ice shard from a distant zone to throw/make it fall on the opponent.

     

    "Summon : Rotten fruit from the closest trashcan"


    This post was edited by MauvaisOeil at April 29, 2018 4:20 PM PDT
    • 3687 posts
    April 30, 2018 5:07 AM PDT

    Gyldervane said:

    For pets, I would love to see the Summoner summon some non-elemental type monsters, as I was never sure what the connection was between Summoners/Magicians and the elements to begin with. I'd love to see some really strange and imaginative extra-planar creatures -- anything that doesn't fall into the elemental (been done), infernal (realm of warlocks), or undead (realm of necromancers) categories. I also think it would be really cool to be able to either customize your pet or choose one pet from several different options.

    I definitely agree. Personally, I don't see what's stopping a true "Summoner" from being able to summon almost any creature they want - minotaur for tanking, centaur for a ranged/offensive mount, etc. Would love to see some more creative pet options. I think limiting them to elementals is unnecessarily restrictive. There's so much more potential. I feel like a wider variety would be a great way to make the Summoner feel "familiar yet different" to the EQ Maigican.

    • 246 posts
    May 4, 2018 8:45 AM PDT

    HyperactiveChipmunk cooked up some cool ideas along these lines in his post here: https://www.pantheonmmo.com/content/forums/topic/8366/if-i-were-a-summoner

    Worth a read in my opinion.

    • 110 posts
    May 14, 2018 8:39 PM PDT

    Personally, I've never been too interested in magicing up walls or barricades, creating food and drink from mana, calling bound weapons and armor to my hand, or refilling the quivers of my allies. I want to fill the battlefield with creatures. Creatures from across the world and beyond. I want to call bound elementals, celestials, and demons to my aid as they serve my will alongside alongside rats, wolves, bears, minotaurs, mammoths and more.

    I want to fill the battlefield with creatures great and small so I can sit back and watch my minions do my work for me.

    • 26 posts
    June 21, 2018 3:26 PM PDT

    Gurt said:

    Personally, I've never been too interested in magicing up walls or barricades, creating food and drink from mana, calling bound weapons and armor to my hand, or refilling the quivers of my allies. I want to fill the battlefield with creatures. Creatures from across the world and beyond. I want to call bound elementals, celestials, and demons to my aid as they serve my will alongside alongside rats, wolves, bears, minotaurs, mammoths and more.

    I want to fill the battlefield with creatures great and small so I can sit back and watch my minions do my work for me.

     

    Oh I like that... Im all in... litter the battle field with creatures sounds fun