Forums » Off-Topic and Casual Chatter

Looking for some non-combat/non-competitive ideas...

    • 220 posts
    July 19, 2020 5:37 AM PDT

    Besides perception system storylines, building, fishing, farming, crafting, and commerce what are some interesting and innovative non-combat/non-competitive activities you have either seen in a game or have thought of but have never seen actually implemented?


    This post was edited by Nekentros at July 19, 2020 5:38 AM PDT
    • 560 posts
    July 19, 2020 12:21 PM PDT

    I like the idea of bands being able to rent out inns to play live music or really any performance. I realize this has issues that make it hard to implement but I really like the idea.

    I am not sure whose idea this was but it was not mine.

    • 1785 posts
    July 19, 2020 10:54 PM PDT

    Why is this in off-topic? :)

    Here's some others.

    1) Music/performance systems

    2) Diplomacy systems

    3) NPC-driven trade systems (think doing trade caravans, etc).

    4) NPC-driven gambling minigames

    You said non-competitive but if you wanted you could do a lot of non-combat competitive things as well:

    - Various Races

    - Fashion Competitions

    - "Friendly" games (magical snowball fights, etc)

    - PvP gambling minigames (Dragon Poker, anyone?)

    In addition, under your headings of storylines, buildings, farming, and crafting there's room for a lot of variation.  some examples:

    - Investigation quests - solve a murder or a mystery!

    - Build everything from personal houses to taverns to bridges to fortresses (with the help of other players)

    - Build vehicles such as wagons, ships, airships, and so on (with the help of other players)

    - Ranching and mount breeding/training

    Where things start to get interesting is when you combine some of these with adventuring sphere gameplay.

    - Hastily build fortifications to hold back the orc advance while other players fight them in the trenches.

    - Undertake a diplomatic mission into hostile territory to try and convince a faction to switch sides.

    - Follow the clues as to who stole the Amulet of Ryn, and uncover a menacing and diabolical cult and a far greater threat that must be defeated.

    - Challenge the corrupt general to a chariot race and then fight off his assassins when he tries to cheat.

    - Fight your way to the heart of the warlock's fortress.  Surrounded and vastly overmatched, gamble for your life by trying to beat him in a game of cards.

     

    There are *many* possibilities.

    • 220 posts
    July 20, 2020 7:45 AM PDT

    Nephele said:

    Why is this in off-topic? :)

    Well to be honest, my motivation for creating this was because I am working on an educational game in my free time, and I wanted to see if anyone had any cool ideas that I hadn’t already thought of before I moved into the next stage of development.

    I actually did consider putting it in general, but I figured someone wouldn't be able to separate the two and would starting complaining about feature creep and all that irrelevant nonsense.  

    You've come up with a lot of ideas. Thank you for taking the time to respond.

    • 1860 posts
    July 20, 2020 6:04 PM PDT

    gems and /pizza