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April 30th Development Stream

    • 4 posts
    May 6, 2020 7:14 AM PDT

    @SugarWood I really like that idea.  I always enjoyed camps in SWG, the higher you skill the better the camp.  It would need a lot of fleshing out but something like... 1) beginning just provides a source of heat (and cooking source?), then more heat/increased health and mana recovery (obviously no combat in camps, and maybe have to limit where camps are allowed to prevent exploits), then can be used like a bind point, and at highest level maybe a merchant and or repair tent.  The leveling would have to be figured out or make it a class skill, say for Ranger, Druid, Shaman.  It'd need a lot more work obviously, but has some interesting possibilities. 


    This post was edited by gregoir at May 6, 2020 7:15 AM PDT
    • 99 posts
    May 8, 2020 4:27 AM PDT

    Fixing the camp fire to a class would be interesting and add a unique role even bring up different recovery perks based on who creates the camp fire multiple claases would get this skill but you could have a variety of perks based on the class type that creats it