Forums » The Humans

Human innate passives

    • 731 posts
    October 25, 2019 2:54 AM PDT

    A People Inspired: increases melee, ranged and spell haste by 2%

    Wanderlust: grants a bonus to faction gain with neutral factions. Also, increases experience gained through exploration

    Shield Specialization: increases shield mastery skill by 10 points

    Thronefastian Charm: increases the effectiveness of skills & abilities modified by charisma

    Advantage against Alarmist disposition

    Thoughts my fellow humans?


    This post was edited by Kumu at November 9, 2019 10:31 AM PST
    • 731 posts
    October 25, 2019 3:28 AM PDT

    I'll start.

    I certainly appreciate Thronefastian Charm, even if the effect is small. After all, Joppa said "...and while there's some debate, the bards of Thronefast probably write the catchiest songs".

    I have always suffered from Wanderlust - now I can blame it on genetics! I hope the bonus is small, as I prefer working for faction the old fashioned way. I also don't want a horde of folk picking humans just to get extra experience by running rapidly from one exploration spot to another, following some website's marathon list.

    A People Inspired is a great name and fits our lore, but one extra attack or spell each 50 is mainly cosmetic, as it will rarely matter in battles (possibly raid bosses, but haste buffs will have a much larger effect).

    Shield Specialization seems geared to help balance human warriors vs Ogres. Knowing nothing about true tanking I can't fairly compare this to stun immunity and strength bonuses, but suspect we will see mainly large, smelly tanks.

    Advantage against alarmists should be interesting. Does that mean we do more damage or have a higher chance to hit (or crit)? Or do we simply lull them into being barely worried rather than alarmed? Maybe just nervous and twitchy.


    This post was edited by Kumu at November 9, 2019 10:31 AM PST