I'm sorry if this has alrdy been discussed but I couldn't find the search button on my phone.
I am wondering if TGB (Target Group Buff) will be a thing or even just a grp buff in general, I know I have seen them in videos at least the group buff version, but I'm sure that was more for speeding up the process to showing us content and what they wanted us to see.
So will there be and do you think it is a good idea? For me I would say it is because let's say you only had 2 shamans in your raid (feels bad) and they had to buff an entire raid instead of them casting it like 4 times they would have to cast the same spell collectively 24 times, and probably have more than one line of buffs to cast so what could lead to like 96 spells to cast.......that's a lot.
I think it just allows the game to not feel as clunky as if you wiped and than have to do a corpse run (which I'm fine with in fact in favor of), but than have to sit and wait for a ton of buffs to come out which in EQ led up to at least 15 minutes of down time at a minimum if your lucky. I'm not saying we need TGB but I can say I know our Buffers on all the progression servers were all happy when TGB became available so they didn't have to med up 5 times just to buff the raid because they became unlucky and became the only shaman in their raid.
Group Buff was an AA for outside groups. Should be in also for Mass Group Buff which is an AOE.
MGB Harmony, instant lag. Pro.
In my opinion it's a fix to an unnecessary problem. Buffs being a tedious chore doesn't seem like good game design. Pantheon's devs have talked about making real choices and I don't see making sure everyone in your raid has the full complement of 50 buffs as 50 choices being made. That said, if we end up with lots of buffs to deal with, then I'll take the QOL features happily :), but I'll still whine about a missed opportunity.
I think this comes from how the structure of the old EQ was
there was not a raid tool or raid group, it was just individual groups that went together
I also had a buff that could be negative, that's why many buffs were only for people in your group
for example if you threw invis buff to a magician your pet disappears
I believe that all this will be overcome in pantheon there will be a raid tool or raid group so your group buff will give the buff to all your raid group
The progression of buffs in EQ1 from Single-stat, Single-Target to Multi-Stat, Single-Target to then Group-Target, Single-Stat then the end form of Group Target, Multi-Stat made you really appreciate those times when you went up in tiers. But thinking back, it was just a total pain to buff groups with those single target buffs. There really is no justification for not having buffs be group target from the beginning. Add in a longer cast time and increased mana cost to compensate.
Detractors might say 'but X class doesn't need Y buff' to which I answer "So what? What is wrong with having a buff over not having it?" Sure, a wizard does not benefit as much from a Strength buff as a melee class, but it also doesn't adversely impact the wizard either. But a Stamina buff or a +HP buff? Everyone definitely benefits. Same for resistance buffs, AC buffs, run speed, enduring breath, etc, etc, etc. There are more examples of everyone benefiting from a buff than not benefiting, so just make all buffs group targeted. Then, from there, for those very specialized buffs you can make the argument for it being single target.
Aich said:MGB Harmony, instant lag. Pro.
I always wanted Mass Group Buff: True North.